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2f92d4e00e
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 01bb6ba7 PR-936: Add new PersistentDataContainer methods and clean up docs bc145b90 PR-940: Create registry for banner pattern and cat type CraftBukkit Changes: cb2ea54de SPIGOT-7440, PR-1292: Fire EntityTeleportEvent for end gateways 4fea66e44 PR-1299: Add new PersistentDataContainer methods and clean up docs b483a20db PR-1303: Create registry for banner pattern and cat type 4642dd526 SPIGOT-7535: Fix maps not having an ID and also call MapInitializeEvent in more places
46 lines
1.9 KiB
Diff
46 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <nassim@njahnke.dev>
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Date: Thu, 5 Jan 2023 10:45:20 +0100
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Subject: [PATCH] Replace ItemFlag.HIDE_POTION_EFFECTS
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diff --git a/src/main/java/org/bukkit/inventory/ItemFlag.java b/src/main/java/org/bukkit/inventory/ItemFlag.java
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index 4e637420b9a39b822be19367a16da93f236549b3..3df1044fd791ae19576dbfd008cfcbb4e5651b05 100644
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--- a/src/main/java/org/bukkit/inventory/ItemFlag.java
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+++ b/src/main/java/org/bukkit/inventory/ItemFlag.java
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@@ -28,7 +28,9 @@ public enum ItemFlag {
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/**
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* Setting to show/hide potion effects, book and firework information, map
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* tooltips, patterns of banners, and enchantments of enchanted books.
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+ * @deprecated misleading name and description, use {@link #HIDE_ITEM_SPECIFICS}
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*/
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+ @Deprecated // Paper
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HIDE_POTION_EFFECTS,
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/**
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* Setting to show/hide dyes from colored leather armor.
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@@ -38,4 +40,25 @@ public enum ItemFlag {
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* Setting to show/hide armor trim from armor.
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*/
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HIDE_ARMOR_TRIM;
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+ // Paper start
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+ /**
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+ * Setting to show/hide item-specific information, including, but not limited to:
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+ * <ul>
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+ * <li>Potion effects on potions, tipped arrows, and suspicious stew</li>
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+ * <li>Enchanted book enchantments</li>
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+ * <li>Book author and generation</li>
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+ * <li>Record names</li>
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+ * <li>Patterns of banners and shields</li>
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+ * <li>Fish bucket variants</li>
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+ * <li>Instrument item descriptions (i.e. goat horn sounds)</li>
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+ * <li>Map data</li>
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+ * <li>Firework data</li>
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+ * <li>Crossbow projectile info</li>
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+ * <li>Bundle fullness</li>
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+ * <li>Shulker box contents</li>
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+ * <li>Spawner descriptions</li>
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+ * </ul>
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+ */
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+ public static final ItemFlag HIDE_ITEM_SPECIFICS = HIDE_POTION_EFFECTS;
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+ // Paper end
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}
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