PaperMC/Spigot-Server-Patches/0215-Profile-Lookup-Events.patch
Zach Brown 6f2009754d
Stop explicitly blocking Vanilla Method Profiler
At the time this was re-added, there was concern around how the JIT
would handle the system property that enabled it.

This shouldn't be a problem, and as such we no longer need to block
access to it.

The Vanilla Method Profiler will not provide much to most users however
there is no harm in providing it as an option. For most users, the
recommended and supported method for determining performance issues with
Paper will continue to be Timings.
2018-03-31 14:55:42 -04:00

99 lines
4.7 KiB
Diff

From bc59867ea93608a0e6e541d286b76d8579ab3df7 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 17 Jun 2017 17:00:32 -0400
Subject: [PATCH] Profile Lookup Events
Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
profiles that had to be looked up.
diff --git a/src/main/java/com/destroystokyo/paper/profile/WrappedGameProfileRepository.java b/src/main/java/com/destroystokyo/paper/profile/WrappedGameProfileRepository.java
new file mode 100644
index 00000000..bffba6a6
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/profile/WrappedGameProfileRepository.java
@@ -0,0 +1,70 @@
+package com.destroystokyo.paper.profile;
+
+import com.destroystokyo.paper.event.profile.LookupProfileEvent;
+import com.destroystokyo.paper.event.profile.PreLookupProfileEvent;
+import com.google.common.collect.Sets;
+import com.mojang.authlib.Agent;
+import com.mojang.authlib.GameProfile;
+import com.mojang.authlib.GameProfileRepository;
+import com.mojang.authlib.ProfileLookupCallback;
+import com.mojang.authlib.properties.Property;
+
+import javax.annotation.Nonnull;
+import java.util.Set;
+
+public class WrappedGameProfileRepository implements GameProfileRepository {
+
+ private final GameProfileRepository orig;
+ public WrappedGameProfileRepository(@Nonnull GameProfileRepository orig) {
+ this.orig = orig;
+ }
+
+ @Override
+ public void findProfilesByNames(String[] names, Agent agent, ProfileLookupCallback callback) {
+ Set<String> unfoundNames = Sets.newHashSet();
+ for (String name : names) {
+ PreLookupProfileEvent event = new PreLookupProfileEvent(name);
+ event.callEvent();
+ if (event.getUUID() != null) {
+ // Plugin provided UUI, we can skip network call.
+ GameProfile gameprofile = new GameProfile(event.getUUID(), name);
+ // We might even have properties!
+ Set<ProfileProperty> profileProperties = event.getProfileProperties();
+ if (!profileProperties.isEmpty()) {
+ for (ProfileProperty property : profileProperties) {
+ gameprofile.getProperties().put(property.getName(), CraftPlayerProfile.asAuthlib(property));
+ }
+ }
+ callback.onProfileLookupSucceeded(gameprofile);
+ } else {
+ unfoundNames.add(name);
+ }
+ }
+
+ // Some things were not found.... Proceed to look up.
+ if (!unfoundNames.isEmpty()) {
+ String[] namesArr = unfoundNames.toArray(new String[unfoundNames.size()]);
+ orig.findProfilesByNames(namesArr, agent, new PreProfileLookupCallback(callback));
+ }
+ }
+
+ private static class PreProfileLookupCallback implements ProfileLookupCallback {
+ private final ProfileLookupCallback callback;
+
+ PreProfileLookupCallback(ProfileLookupCallback callback) {
+ this.callback = callback;
+ }
+
+ @Override
+ public void onProfileLookupSucceeded(GameProfile gameProfile) {
+ PlayerProfile from = CraftPlayerProfile.asBukkitMirror(gameProfile);
+ new LookupProfileEvent(from).callEvent();
+ callback.onProfileLookupSucceeded(gameProfile);
+ }
+
+ @Override
+ public void onProfileLookupFailed(GameProfile gameProfile, Exception e) {
+ callback.onProfileLookupFailed(gameProfile, e);
+ }
+ }
+}
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 3b01ebd9..85b9ac98 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1021,6 +1021,7 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IAs
YggdrasilAuthenticationService yggdrasilauthenticationservice = new YggdrasilAuthenticationService(Proxy.NO_PROXY, UUID.randomUUID().toString());
MinecraftSessionService minecraftsessionservice = yggdrasilauthenticationservice.createMinecraftSessionService();
GameProfileRepository gameprofilerepository = yggdrasilauthenticationservice.createProfileRepository();
+ gameprofilerepository = new com.destroystokyo.paper.profile.WrappedGameProfileRepository(gameprofilerepository); // Paper
UserCache usercache = new UserCache(gameprofilerepository, new File(s1, MinecraftServer.a.getName()));
final DedicatedServer dedicatedserver = new DedicatedServer(options, DataConverterRegistry.a(), yggdrasilauthenticationservice, minecraftsessionservice, gameprofilerepository, usercache);
--
2.14.3