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Provides an API to control the loot table for an object. Also provides a feature that any Lootable Inventory (Chests in Structures) can automatically replenish after a given time. This feature is good for long term worlds so that newer players do not suffer with "Every chest has been looted" == AT == public org.bukkit.craftbukkit.block.CraftBlockEntityState getTileEntity()Lnet/minecraft/world/level/block/entity/BlockEntity; public org.bukkit.craftbukkit.block.CraftLootable setLootTable(Lorg/bukkit/loot/LootTable;J)V public org.bukkit.craftbukkit.entity.CraftMinecartContainer setLootTable(Lorg/bukkit/loot/LootTable;J)V |
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.. | ||
block | ||
border | ||
chunk | ||
dimension/end | ||
entity | ||
gameevent | ||
levelgen | ||
material | ||
pathfinder | ||
portal | ||
redstone | ||
saveddata/maps | ||
storage | ||
BaseCommandBlock.java.patch | ||
BaseSpawner.java.patch | ||
BlockGetter.java.patch | ||
ChunkPos.java.patch | ||
ClipContext.java.patch | ||
EmptyBlockGetter.java.patch | ||
EntityGetter.java.patch | ||
GameRules.java.patch | ||
Level.java.patch | ||
LevelAccessor.java.patch | ||
LevelReader.java.patch | ||
LevelWriter.java.patch | ||
NaturalSpawner.java.patch | ||
PathNavigationRegion.java.patch | ||
ServerExplosion.java.patch | ||
ServerLevelAccessor.java.patch |