PaperMC/paper-server/nms-patches/net/minecraft/server/level/PlayerChunkMap.patch
CraftBukkit/Spigot 8a3c8cfcd4 Update to Minecraft 1.20.2
By: md_5 <git@md-5.net>
2023-09-22 02:40:00 +10:00

181 lines
11 KiB
Diff

--- a/net/minecraft/server/level/PlayerChunkMap.java
+++ b/net/minecraft/server/level/PlayerChunkMap.java
@@ -101,6 +101,12 @@
import org.apache.commons.lang3.mutable.MutableBoolean;
import org.slf4j.Logger;
+// CraftBukkit start
+import net.minecraft.world.level.levelgen.GeneratorSettings;
+import org.bukkit.craftbukkit.generator.CustomChunkGenerator;
+import org.bukkit.entity.Player;
+// CraftBukkit end
+
public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
private static final byte CHUNK_TYPE_REPLACEABLE = -1;
@@ -143,6 +149,27 @@
private final Queue<Runnable> unloadQueue;
private int serverViewDistance;
+ // CraftBukkit start - recursion-safe executor for Chunk loadCallback() and unloadCallback()
+ public final CallbackExecutor callbackExecutor = new CallbackExecutor();
+ public static final class CallbackExecutor implements java.util.concurrent.Executor, Runnable {
+
+ private final java.util.Queue<Runnable> queue = new java.util.ArrayDeque<>();
+
+ @Override
+ public void execute(Runnable runnable) {
+ queue.add(runnable);
+ }
+
+ @Override
+ public void run() {
+ Runnable task;
+ while ((task = queue.poll()) != null) {
+ task.run();
+ }
+ }
+ };
+ // CraftBukkit end
+
public PlayerChunkMap(WorldServer worldserver, Convertable.ConversionSession convertable_conversionsession, DataFixer datafixer, StructureTemplateManager structuretemplatemanager, Executor executor, IAsyncTaskHandler<Runnable> iasynctaskhandler, ILightAccess ilightaccess, ChunkGenerator chunkgenerator, WorldLoadListener worldloadlistener, ChunkStatusUpdateListener chunkstatusupdatelistener, Supplier<WorldPersistentData> supplier, int i, boolean flag) {
super(convertable_conversionsession.getDimensionPath(worldserver.dimension()).resolve("region"), datafixer, flag);
this.visibleChunkMap = this.updatingChunkMap.clone();
@@ -161,6 +188,11 @@
this.storageName = path.getFileName().toString();
this.level = worldserver;
this.generator = chunkgenerator;
+ // CraftBukkit start - SPIGOT-7051: It's a rigged game! Use delegate for random state creation, otherwise it is not so random.
+ if (chunkgenerator instanceof CustomChunkGenerator) {
+ chunkgenerator = ((CustomChunkGenerator) chunkgenerator).getDelegate();
+ }
+ // CraftBukkit end
IRegistryCustom iregistrycustom = worldserver.registryAccess();
long j = worldserver.getSeed();
@@ -332,9 +364,12 @@
CompletableFuture<List<Either<IChunkAccess, PlayerChunk.Failure>>> completablefuture1 = SystemUtils.sequence(list);
CompletableFuture<Either<List<IChunkAccess>, PlayerChunk.Failure>> completablefuture2 = completablefuture1.thenApply((list2) -> {
List<IChunkAccess> list3 = Lists.newArrayList();
- final int l1 = 0;
+ // CraftBukkit start - decompile error
+ int cnt = 0;
- for (Iterator iterator = list2.iterator(); iterator.hasNext(); ++l1) {
+ for (Iterator iterator = list2.iterator(); iterator.hasNext(); ++cnt) {
+ final int l1 = cnt;
+ // CraftBukkit end
final Either<IChunkAccess, PlayerChunk.Failure> either = (Either) iterator.next();
if (either == null) {
@@ -540,7 +575,7 @@
private void scheduleUnload(long i, PlayerChunk playerchunk) {
CompletableFuture<IChunkAccess> completablefuture = playerchunk.getChunkToSave();
- Consumer consumer = (ichunkaccess) -> {
+ Consumer<IChunkAccess> consumer = (ichunkaccess) -> { // CraftBukkit - decompile error
CompletableFuture<IChunkAccess> completablefuture1 = playerchunk.getChunkToSave();
if (completablefuture1 != completablefuture) {
@@ -631,9 +666,9 @@
ProtoChunk protochunk = ChunkRegionLoader.read(this.level, this.poiManager, chunkcoordintpair, (NBTTagCompound) optional.get());
this.markPosition(chunkcoordintpair, protochunk.getStatus().getChunkType());
- return Either.left(protochunk);
+ return Either.<IChunkAccess, PlayerChunk.Failure>left(protochunk); // CraftBukkit - decompile error
} else {
- return Either.left(this.createEmptyChunk(chunkcoordintpair));
+ return Either.<IChunkAccess, PlayerChunk.Failure>left(this.createEmptyChunk(chunkcoordintpair)); // CraftBukkit - decompile error
}
}, this.mainThreadExecutor).exceptionallyAsync((throwable) -> {
return this.handleChunkLoadFailure(throwable, chunkcoordintpair);
@@ -748,7 +783,21 @@
private static void postLoadProtoChunk(WorldServer worldserver, List<NBTTagCompound> list) {
if (!list.isEmpty()) {
- worldserver.addWorldGenChunkEntities(EntityTypes.loadEntitiesRecursive(list, worldserver));
+ // CraftBukkit start - these are spawned serialized (DefinedStructure) and we don't call an add event below at the moment due to ordering complexities
+ worldserver.addWorldGenChunkEntities(EntityTypes.loadEntitiesRecursive(list, worldserver).filter((entity) -> {
+ boolean needsRemoval = false;
+ net.minecraft.server.dedicated.DedicatedServer server = worldserver.getCraftServer().getServer();
+ if (!server.areNpcsEnabled() && entity instanceof net.minecraft.world.entity.npc.NPC) {
+ entity.discard();
+ needsRemoval = true;
+ }
+ if (!server.isSpawningAnimals() && (entity instanceof net.minecraft.world.entity.animal.EntityAnimal || entity instanceof net.minecraft.world.entity.animal.EntityWaterAnimal)) {
+ entity.discard();
+ needsRemoval = true;
+ }
+ return !needsRemoval;
+ }));
+ // CraftBukkit end
}
}
@@ -860,7 +909,7 @@
if (!playerchunk.wasAccessibleSinceLastSave()) {
return false;
} else {
- IChunkAccess ichunkaccess = (IChunkAccess) playerchunk.getChunkToSave().getNow((Object) null);
+ IChunkAccess ichunkaccess = (IChunkAccess) playerchunk.getChunkToSave().getNow(null); // CraftBukkit - decompile error
if (!(ichunkaccess instanceof ProtoChunkExtension) && !(ichunkaccess instanceof Chunk)) {
return false;
@@ -1017,7 +1066,8 @@
return ichunkaccess instanceof Chunk ? Optional.of((Chunk) ichunkaccess) : Optional.empty();
});
- csvwriter.writeRow(chunkcoordintpair.x, chunkcoordintpair.z, playerchunk.getTicketLevel(), optional.isPresent(), optional.map(IChunkAccess::getStatus).orElse((Object) null), optional1.map(Chunk::getFullStatus).orElse((Object) null), printFuture(playerchunk.getFullChunkFuture()), printFuture(playerchunk.getTickingChunkFuture()), printFuture(playerchunk.getEntityTickingChunkFuture()), this.distanceManager.getTicketDebugString(i), this.anyPlayerCloseEnoughForSpawning(chunkcoordintpair), optional1.map((chunk) -> {
+ // CraftBukkit - decompile error
+ csvwriter.writeRow(chunkcoordintpair.x, chunkcoordintpair.z, playerchunk.getTicketLevel(), optional.isPresent(), optional.map(IChunkAccess::getStatus).orElse(null), optional1.map(Chunk::getFullStatus).orElse(null), printFuture(playerchunk.getFullChunkFuture()), printFuture(playerchunk.getTickingChunkFuture()), printFuture(playerchunk.getEntityTickingChunkFuture()), this.distanceManager.getTicketDebugString(i), this.anyPlayerCloseEnoughForSpawning(chunkcoordintpair), optional1.map((chunk) -> {
return chunk.getBlockEntities().size();
}).orElse(0), tickingtracker.getTicketDebugString(i), tickingtracker.getLevel(i), optional1.map((chunk) -> {
return chunk.getBlockTicks().count();
@@ -1030,7 +1080,7 @@
private static String printFuture(CompletableFuture<Either<Chunk, PlayerChunk.Failure>> completablefuture) {
try {
- Either<Chunk, PlayerChunk.Failure> either = (Either) completablefuture.getNow((Object) null);
+ Either<Chunk, PlayerChunk.Failure> either = (Either) completablefuture.getNow(null); // CraftBukkit - decompile error
return either != null ? (String) either.map((chunk) -> {
return "done";
@@ -1046,12 +1096,14 @@
private CompletableFuture<Optional<NBTTagCompound>> readChunk(ChunkCoordIntPair chunkcoordintpair) {
return this.read(chunkcoordintpair).thenApplyAsync((optional) -> {
- return optional.map(this::upgradeChunkTag);
+ return optional.map((nbttagcompound) -> upgradeChunkTag(nbttagcompound, chunkcoordintpair)); // CraftBukkit
}, SystemUtils.backgroundExecutor());
}
- private NBTTagCompound upgradeChunkTag(NBTTagCompound nbttagcompound) {
- return this.upgradeChunkTag(this.level.dimension(), this.overworldDataStorage, nbttagcompound, this.generator.getTypeNameForDataFixer());
+ // CraftBukkit start
+ private NBTTagCompound upgradeChunkTag(NBTTagCompound nbttagcompound, ChunkCoordIntPair chunkcoordintpair) {
+ return this.upgradeChunkTag(this.level.getTypeKey(), this.overworldDataStorage, nbttagcompound, this.generator.getTypeNameForDataFixer(), chunkcoordintpair, level);
+ // CraftBukkit end
}
boolean anyPlayerCloseEnoughForSpawning(ChunkCoordIntPair chunkcoordintpair) {
@@ -1460,7 +1512,7 @@
public final Set<ServerPlayerConnection> seenBy = Sets.newIdentityHashSet();
public EntityTracker(Entity entity, int i, int j, boolean flag) {
- this.serverEntity = new EntityTrackerEntry(PlayerChunkMap.this.level, entity, j, flag, this::broadcast);
+ this.serverEntity = new EntityTrackerEntry(PlayerChunkMap.this.level, entity, j, flag, this::broadcast, seenBy); // CraftBukkit
this.entity = entity;
this.range = i;
this.lastSectionPos = SectionPosition.of((EntityAccess) entity);
@@ -1520,6 +1572,11 @@
double d2 = d0 * d0;
boolean flag = d1 <= d2 && this.entity.broadcastToPlayer(entityplayer) && PlayerChunkMap.this.isChunkTracked(entityplayer, this.entity.chunkPosition().x, this.entity.chunkPosition().z);
+ // CraftBukkit start - respect vanish API
+ if (!entityplayer.getBukkitEntity().canSee(this.entity.getBukkitEntity())) {
+ flag = false;
+ }
+ // CraftBukkit end
if (flag) {
if (this.seenBy.add(entityplayer.connection)) {
this.serverEntity.addPairing(entityplayer);