PaperMC/patches/api/0403-Add-Entity-Body-Yaw-API.patch
2024-01-14 13:47:09 +01:00

80 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TheTuso <piotrekpasztor@gmail.com>
Date: Thu, 2 Feb 2023 16:40:11 +0100
Subject: [PATCH] Add Entity Body Yaw API
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
index c9139bb7abc881fddd2d5610d9506cd4fce7eba3..bb1ed1e16bd17161bbf554acc03d1e32d3627a80 100644
--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
@@ -989,6 +989,43 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
* @return true if in powdered snow.
*/
boolean isInPowderedSnow();
+
+ /**
+ * Gets the x-coordinate of this entity
+ *
+ * @return x-coordinate
+ */
+ double getX();
+
+ /**
+ * Gets the y-coordinate of this entity
+ *
+ * @return y-coordinate
+ */
+ double getY();
+
+ /**
+ * Gets the z-coordinate of this entity
+ *
+ * @return z-coordinate
+ */
+ double getZ();
+
+ /**
+ * Gets this entity's pitch
+ *
+ * @see Location#getPitch()
+ * @return the entity's pitch
+ */
+ float getPitch();
+
+ /**
+ * Gets this entity's yaw
+ *
+ * @see Location#getYaw()
+ * @return the entity's yaw
+ */
+ float getYaw();
// Paper end
// Paper Start - Collision API
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index b6df5fd8eda6a30c119b3fa3844e6bb0425e2f39..0b4cd106265c6c675bd27cd66a275a48217a7419 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -1244,5 +1244,21 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
* @param amount the amount of damage to do
*/
void damageItemStack(org.bukkit.inventory.@NotNull EquipmentSlot slot, int amount);
+
+ /**
+ * Gets entity body yaw
+ *
+ * @return entity body yaw
+ * @see Location#getYaw()
+ */
+ float getBodyYaw();
+
+ /**
+ * Sets entity body yaw
+ *
+ * @param bodyYaw new entity body yaw
+ * @see Location#setYaw(float)
+ */
+ void setBodyYaw(float bodyYaw);
// Paper end
}