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9889c651ce
I managed to move it, yet forgot to actually fix it up...
28 lines
1.9 KiB
Diff
28 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: nossr50 <nossr50@gmail.com>
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Date: Thu, 26 Mar 2020 19:44:50 -0700
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Subject: [PATCH] Add PlayerAttackEntityCooldownResetEvent
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diff --git a/src/main/java/net/minecraft/world/entity/EntityLiving.java b/src/main/java/net/minecraft/world/entity/EntityLiving.java
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index b33f57bc72333a2fee785cb95eb6be09892b136d..f2721cf55dd8edc7376b27250f83029e2b3b4e93 100644
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--- a/src/main/java/net/minecraft/world/entity/EntityLiving.java
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+++ b/src/main/java/net/minecraft/world/entity/EntityLiving.java
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@@ -1931,7 +1931,16 @@ public abstract class EntityLiving extends Entity {
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EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, hardHat, blocking, armor, resistance, magic, absorption);
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if (damagesource.getEntity() instanceof EntityHuman) {
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- ((EntityHuman) damagesource.getEntity()).resetAttackCooldown(); // Moved from EntityHuman in order to make the cooldown reset get called after the damage event is fired
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+ // Paper start - PlayerAttackEntityCooldownResetEvent
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+ if (damagesource.getEntity() instanceof EntityPlayer) {
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+ EntityPlayer player = (EntityPlayer) damagesource.getEntity();
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+ if (new com.destroystokyo.paper.event.player.PlayerAttackEntityCooldownResetEvent(player.getBukkitEntity(), this.getBukkitEntity(), player.getAttackCooldown(0F)).callEvent()) {
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+ player.resetAttackCooldown();
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+ }
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+ } else {
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+ ((EntityHuman) damagesource.getEntity()).resetAttackCooldown();
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+ }
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+ // Paper end
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}
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if (event.isCancelled()) {
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return false;
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