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d8e07590e3
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 5dbedae1 PR-864: Fix Registry#match() failing namespaced inputs 49256865 PR-863: Fix boolean PersistentDataType 9f15450b SPIGOT-7195, SPIGOT-7197: Add DataPack API ebef5b6a Disable InterfaceIsType Checkstyle check 01d577f5 Slight tweak to boolean PersistentDataType javadoc d2b99e56 PR-857: Add boolean PersistentDataType CraftBukkit Changes: 2270366cd PR-1196: Test Registry instances more thoroughly 863dacb7a PR-1191: Do not start on pre-release Java 17 1f2dd8e12 SPIGOT-7362: Properly handle null in CraftBlock#blockFaceToNotch() dbc70bed5 SPIGOT-7195, SPIGOT-7197: Add DataPack API
278 lines
13 KiB
Diff
278 lines
13 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 30 Apr 2018 17:55:28 -0400
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Subject: [PATCH] Additional world.getNearbyEntities API's
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Provides more methods to get nearby entities, and filter by types and predicates
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index 7f23527168a33b92d823f76765edfe00abe0e4f6..0f76496471c50d5f18cedc735e667265e6c27422 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -1,6 +1,9 @@
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package org.bukkit;
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import java.io.File;
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+import org.bukkit.generator.ChunkGenerator;
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+
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+import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.List;
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@@ -624,6 +627,256 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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@NotNull
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public Collection<Entity> getEntitiesByClasses(@NotNull Class<?>... classes);
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+ // Paper start
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+ /**
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+ * Gets nearby LivingEntities within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param radius Radius
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double radius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, radius, radius, radius);
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+ }
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+
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+ /**
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+ * Gets nearby LivingEntities within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xzRadius X/Z Radius
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+ * @param yRadius Y Radius
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double xzRadius, double yRadius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, xzRadius, yRadius, xzRadius);
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+ }
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+
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+ /**
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+ * Gets nearby LivingEntities within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z radius
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double xRadius, double yRadius, double zRadius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, xRadius, yRadius, zRadius);
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+ }
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+
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+ /**
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+ * Gets nearby LivingEntities within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param radius X Radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of living entities near location. This will always be a non-null collection
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+ */
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+ @NotNull
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+ public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double radius, @Nullable Predicate<LivingEntity> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, radius, radius, radius, predicate);
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+ }
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+
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+ /**
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+ * Gets nearby LivingEntities within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xzRadius X/Z Radius
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+ * @param yRadius Y Radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of living entities near location. This will always be a non-null collection
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+ */
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+ @NotNull
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+ public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double xzRadius, double yRadius, @Nullable Predicate<LivingEntity> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, xzRadius, yRadius, xzRadius, predicate);
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+ }
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+
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+ /**
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+ * Gets nearby LivingEntities within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of living entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<LivingEntity> getNearbyLivingEntities(@NotNull Location loc, double xRadius, double yRadius, double zRadius, @Nullable Predicate<LivingEntity> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.LivingEntity.class, loc, xRadius, yRadius, zRadius, predicate);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param radius X/Y/Z Radius
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+ * @return the collection of living entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double radius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, radius, radius, radius);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xzRadius X/Z Radius
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+ * @param yRadius Y Radius
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+ * @return the collection of living entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double xzRadius, double yRadius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, xzRadius, yRadius, xzRadius);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z Radius
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+ * @return the collection of players near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double xRadius, double yRadius, double zRadius) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, xRadius, yRadius, zRadius);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param radius X/Y/Z Radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of players near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double radius, @Nullable Predicate<Player> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, radius, radius, radius, predicate);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xzRadius X/Z Radius
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+ * @param yRadius Y Radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of players near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double xzRadius, double yRadius, @Nullable Predicate<Player> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, xzRadius, yRadius, xzRadius, predicate);
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+ }
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+
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+ /**
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+ * Gets nearby players within the specified radius (bounding box)
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+ * @param loc Center location
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z Radius
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+ * @param predicate a predicate used to filter results
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+ * @return the collection of players near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default Collection<Player> getNearbyPlayers(@NotNull Location loc, double xRadius, double yRadius, double zRadius, @Nullable Predicate<Player> predicate) {
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+ return getNearbyEntitiesByType(org.bukkit.entity.Player.class, loc, xRadius, yRadius, zRadius, predicate);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
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+ * @param clazz Type to filter by
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+ * @param loc Center location
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+ * @param radius X/Y/Z radius to search within
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, @NotNull Location loc, double radius) {
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+ return getNearbyEntitiesByType(clazz, loc, radius, radius, radius, null);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)
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+ * @param clazz Type to filter by
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+ * @param loc Center location
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+ * @param xzRadius X/Z radius to search within
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+ * @param yRadius Y radius to search within
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, @NotNull Location loc, double xzRadius, double yRadius) {
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+ return getNearbyEntitiesByType(clazz, loc, xzRadius, yRadius, xzRadius, null);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
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+ * @param clazz Type to filter by
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+ * @param loc Center location
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z Radius
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, @NotNull Location loc, double xRadius, double yRadius, double zRadius) {
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+ return getNearbyEntitiesByType(clazz, loc, xRadius, yRadius, zRadius, null);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
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+ * @param clazz Type to filter by
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+ * @param loc Center location
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+ * @param radius X/Y/Z radius to search within
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+ * @param predicate a predicate used to filter results
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, @NotNull Location loc, double radius, @Nullable Predicate<T> predicate) {
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+ return getNearbyEntitiesByType(clazz, loc, radius, radius, radius, predicate);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)
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+ * @param clazz Type to filter by
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+ * @param loc Center location
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+ * @param xzRadius X/Z radius to search within
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+ * @param yRadius Y radius to search within
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+ * @param predicate a predicate used to filter results
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, @NotNull Location loc, double xzRadius, double yRadius, @Nullable Predicate<T> predicate) {
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+ return getNearbyEntitiesByType(clazz, loc, xzRadius, yRadius, xzRadius, predicate);
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+ }
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+
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+ /**
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+ * Gets all nearby entities of the specified type, within the specified radius (bounding box)
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+ * @param clazz Type to filter by
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+ * @param loc Center location
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+ * @param xRadius X Radius
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+ * @param yRadius Y Radius
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+ * @param zRadius Z Radius
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+ * @param predicate a predicate used to filter results
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+ * @param <T> the entity type
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+ * @return the collection of entities near location. This will always be a non-null collection.
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+ */
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+ @NotNull
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+ public default <T extends Entity> Collection<T> getNearbyEntitiesByType(@Nullable Class<? extends Entity> clazz, @NotNull Location loc, double xRadius, double yRadius, double zRadius, @Nullable Predicate<T> predicate) {
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+ if (clazz == null) {
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+ clazz = Entity.class;
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+ }
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+ List<T> nearby = new ArrayList<>();
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+ for (Entity bukkitEntity : getNearbyEntities(loc, xRadius, yRadius, zRadius)) {
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+ //noinspection unchecked
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+ if (clazz.isAssignableFrom(bukkitEntity.getClass()) && (predicate == null || predicate.test((T) bukkitEntity))) {
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+ //noinspection unchecked
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+ nearby.add((T) bukkitEntity);
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+ }
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+ }
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+ return nearby;
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+ }
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+ // Paper end
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+
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/**
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* Get a list of all players in this World
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*
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