PaperMC/Spigot-Server-Patches/ChunkMapDistance-CME.patch
Shane Freeder c204872eb4 use a Queue in ChunkMapDistance
An oversight in this patch may be to blame for several issues in certain
cases, we'll opt to using a queue as this will fall in line with what is
expected and may help some issues where chunks remain loaded or fail to
load
2019-07-02 19:50:03 +01:00

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1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 29 May 2019 04:01:22 +0100
Subject: [PATCH] ChunkMapDistance CME
diff --git a/src/main/java/net/minecraft/server/ChunkMapDistance.java b/src/main/java/net/minecraft/server/ChunkMapDistance.java
index ed4e8d69ca..f72843119a 100644
--- a/src/main/java/net/minecraft/server/ChunkMapDistance.java
+++ b/src/main/java/net/minecraft/server/ChunkMapDistance.java
@@ -0,0 +0,0 @@ import it.unimi.dsi.fastutil.objects.ObjectSortedSet;
import java.util.Set;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.Executor;
+
import javax.annotation.Nullable;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
@@ -0,0 +0,0 @@ public abstract class ChunkMapDistance {
private final ChunkMapDistance.a e = new ChunkMapDistance.a();
private final ChunkMapDistance.b f = new ChunkMapDistance.b(8);
private final ChunkMapDistance.c g = new ChunkMapDistance.c(33);
- private final Set<PlayerChunk> h = Sets.newHashSet();
+ private java.util.Queue<PlayerChunk> h = new java.util.LinkedList<>(); // Paper - -final
private final PlayerChunk.c i;
private final Mailbox<ChunkTaskQueueSorter.a<Runnable>> j;
private final Mailbox<ChunkTaskQueueSorter.b> k;
@@ -0,0 +0,0 @@ public abstract class ChunkMapDistance {
;
}
+ // Paper start
if (!this.h.isEmpty()) {
- this.h.forEach((playerchunk) -> {
- playerchunk.a(playerchunkmap);
- });
- this.h.clear();
+ while(!this.h.isEmpty()) {
+ this.h.remove().a(playerchunkmap);
+ }
+ // Paper end
return true;
} else {
if (!this.l.isEmpty()) {
--