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1. For NearbyPlayers, we need to be using the view distance, and not the load distance (which is +1 of the view distance). 2. Correctly clamp tick distance to view distance. Since load distance is +1 of view distance, we need to subtract one from the load distance when clamping. Additionally, add checks inside ViewDistances to ensure that the inputs are in range to catch future errors. Also, clamp simulation distance, as values < 0 or above MAX_VIEW_DISTANCE do not make sense to configure. |
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