PaperMC/patches/api/Add-more-Zombie-API.patch
Jake Potrebic d6e0ab24da Updated Upstream (Bukkit/CraftBukkit) (#8172)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
23f557a0 SPIGOT-5380, SPIGOT-6958, PR-772: Add some missing entity API

CraftBukkit Changes:
fc3071161 SPIGOT-5380, SPIGOT-6958, PR-1085: Add some missing entity API
2022-07-22 11:18:00 -07:00

67 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Sun, 7 Oct 2018 04:29:51 -0500
Subject: [PATCH] Add more Zombie API
diff --git a/src/main/java/org/bukkit/entity/Zombie.java b/src/main/java/org/bukkit/entity/Zombie.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/entity/Zombie.java
+++ b/src/main/java/org/bukkit/entity/Zombie.java
@@ -0,0 +0,0 @@ public interface Zombie extends Monster, Ageable {
* @param flag Whether this zombie can break doors
*/
void setCanBreakDoors(boolean flag);
+
+ // Paper start
+ /**
+ * Check if zombie is drowning
+ *
+ * @return True if zombie conversion process has begun
+ */
+ boolean isDrowning();
+
+ /**
+ * Make zombie start drowning
+ *
+ * @param drownedConversionTime Amount of time until zombie converts from drowning
+ *
+ * @deprecated See {@link #setConversionTime(int)}
+ */
+ @Deprecated
+ void startDrowning(int drownedConversionTime);
+
+ /**
+ * Stop a zombie from starting the drowning conversion process
+ */
+ void stopDrowning();
+
+ /**
+ * Set if zombie has its arms raised
+ *
+ * @param raised True to raise arms
+ */
+ void setArmsRaised(boolean raised);
+
+ /**
+ * Check if zombie has arms raised
+ *
+ * @return True if arms are raised
+ */
+ boolean isArmsRaised();
+
+ /**
+ * Check if this zombie will burn in the sunlight
+ *
+ * @return True if zombie will burn in sunlight
+ */
+ boolean shouldBurnInDay();
+
+ /**
+ * Set if this zombie should burn in the sunlight
+ *
+ * @param shouldBurnInDay True to burn in sunlight
+ */
+ void setShouldBurnInDay(boolean shouldBurnInDay);
+ // Paper end
}