PaperMC/patches/server/0727-Don-t-apply-cramming-damage-to-players.patch
Jake Potrebic e942509e73
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#6379)
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-13 10:08:34 -07:00

40 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Phoenix616 <max@themoep.de>
Date: Sun, 20 Jun 2021 16:35:42 +0100
Subject: [PATCH] Don't apply cramming damage to players
It does not make a lot of sense to damage players if they get crammed,
especially as the usecase of teleporting lots of players to the same
location isn't too uncommon and killing all those players isn't
really what one would expect to happen.
For those who really want it a config option is provided.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 6ff53e138ea17c3e8283a52251c81d5cdf91ebac..0e7d29dbbdb862dd5876adee26fbba02267e5276 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -842,5 +842,10 @@ public class PaperWorldConfig {
private void showSignClickCommandFailureMessagesToPlayer() {
showSignClickCommandFailureMessagesToPlayer = getBoolean("show-sign-click-command-failure-msgs-to-player", showSignClickCommandFailureMessagesToPlayer);
}
+
+ public boolean allowPlayerCrammingDamage = false;
+ private void playerCrammingDamage() {
+ allowPlayerCrammingDamage = getBoolean("allow-player-cramming-damage", allowPlayerCrammingDamage);
+ }
}
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 6a3da6993474a38e7f69b6da49bb11ab16b0f3d2..9cb2b5f3f2a974d30448529d83b0aade82eb6f97 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1421,7 +1421,7 @@ public class ServerPlayer extends Player {
@Override
public boolean isInvulnerableTo(DamageSource damageSource) {
- return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || this.getAbilities().invulnerable && damageSource == DamageSource.WITHER;
+ return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || this.getAbilities().invulnerable && damageSource == DamageSource.WITHER || !level.paperConfig.allowPlayerCrammingDamage && damageSource == DamageSource.CRAMMING; // Paper - disable player cramming
}
@Override