PaperMC/Spigot-Server-Patches/0440-Don-t-move-existing-players-to-world-spawn.patch
MiniDigger c3640b1dc0
[1.16] Make it run (#3626)
* She compiles!

Also readded the armorstand ticking patch, thanks cat

* Update mob goal api

* Misc fixes to make it run

drop per playing mob spawns for now
2020-06-26 05:04:38 -07:00

54 lines
2.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 9 Apr 2020 21:20:33 -0400
Subject: [PATCH] Don't move existing players to world spawn
This can cause a nasty server lag the spawn chunks are not kept loaded
or they aren't finished loading yet, or if the world spawn radius is
larger than the keep loaded range.
By skipping this, we avoid potential for a large spike on server start.
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 418f8351f603acf1ceffa38d6010fc692b8f66e7..b2a933ff60163527bd19449f8650a86fa144863d 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -113,7 +113,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
this.serverStatisticManager = minecraftserver.getPlayerList().getStatisticManager(this);
this.advancementDataPlayer = minecraftserver.getPlayerList().f(this);
this.G = 1.0F;
- this.b(worldserver);
+ //this.b(worldserver); // Paper - don't move to spawn on login, only first join
this.cachedSingleHashSet = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
@@ -165,6 +165,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
}
// CraftBukkit end
+ public final void moveToSpawn(WorldServer worldserver) { b(worldserver); } // Paper - OBFHELPER
private void b(WorldServer worldserver) {
BlockPosition blockposition = worldserver.getSpawn();
@@ -340,7 +341,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
position = Vec3D.a(((WorldServer) world).getSpawn());
}
this.world = world;
- this.setPosition(position.getX(), position.getY(), position.getZ());
+ this.setPositionRaw(position.getX(), position.getY(), position.getZ()); // Paper - don't register to chunks yet
}
this.playerInteractManager.a((WorldServer) world);
}
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 870b5352528384b0bb612cd5379683ee142fb99f..0524370c393dff4794abc0dfb28630c533a39ce1 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -134,6 +134,8 @@ public abstract class PlayerList {
worldserver1 = worldserver;
}
+ if (nbttagcompound == null) entityplayer.moveToSpawn(worldserver1); // Paper - only move to spawn on first login, otherwise, stay where you are....
+
entityplayer.spawnIn(worldserver1);
entityplayer.playerInteractManager.a((WorldServer) entityplayer.world);
String s1 = "local";