mirror of
https://github.com/PaperMC/Paper.git
synced 2025-01-08 19:34:09 +01:00
19bfb10583
Changes the mob spawning algorithm to properly account for view distance and the range around players. Needs better documentation. By: md_5 <git@md-5.net>
205 lines
8.8 KiB
Diff
205 lines
8.8 KiB
Diff
--- a/net/minecraft/server/level/ServerChunkCache.java
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+++ b/net/minecraft/server/level/ServerChunkCache.java
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@@ -95,6 +95,16 @@
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this.clearCache();
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}
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+ // CraftBukkit start - properly implement isChunkLoaded
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+ public boolean isChunkLoaded(int chunkX, int chunkZ) {
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+ ChunkHolder chunk = this.chunkMap.getUpdatingChunkIfPresent(ChunkPos.asLong(chunkX, chunkZ));
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+ if (chunk == null) {
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+ return false;
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+ }
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+ return chunk.getFullChunkNow() != null;
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+ }
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+ // CraftBukkit end
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+
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@Override
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public ThreadedLevelLightEngine getLightEngine() {
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return this.lightEngine;
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@@ -138,20 +148,22 @@
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if (k == this.lastChunkPos[l] && leastStatus == this.lastChunkStatus[l]) {
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ChunkAccess ichunkaccess = this.lastChunk[l];
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- if (ichunkaccess != null || !create) {
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+ if (ichunkaccess != null) { // CraftBukkit - the chunk can become accessible in the meantime TODO for non-null chunks it might also make sense to check that the chunk's state hasn't changed in the meantime
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return ichunkaccess;
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}
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}
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}
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gameprofilerfiller.incrementCounter("getChunkCacheMiss");
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+ this.level.timings.syncChunkLoadTimer.startTiming(); // Spigot
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CompletableFuture<ChunkResult<ChunkAccess>> completablefuture = this.getChunkFutureMainThread(x, z, leastStatus, create);
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ServerChunkCache.MainThreadExecutor chunkproviderserver_b = this.mainThreadProcessor;
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Objects.requireNonNull(completablefuture);
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chunkproviderserver_b.managedBlock(completablefuture::isDone);
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+ this.level.timings.syncChunkLoadTimer.stopTiming(); // Spigot
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ChunkResult<ChunkAccess> chunkresult = (ChunkResult) completablefuture.join();
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- ChunkAccess ichunkaccess1 = (ChunkAccess) chunkresult.orElse((Object) null);
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+ ChunkAccess ichunkaccess1 = (ChunkAccess) chunkresult.orElse(null); // CraftBukkit - decompile error
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if (ichunkaccess1 == null && create) {
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throw (IllegalStateException) Util.pauseInIde(new IllegalStateException("Chunk not there when requested: " + chunkresult.getError()));
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@@ -231,7 +243,15 @@
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int l = ChunkLevel.byStatus(leastStatus);
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ChunkHolder playerchunk = this.getVisibleChunkIfPresent(k);
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- if (create) {
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+ // CraftBukkit start - don't add new ticket for currently unloading chunk
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+ boolean currentlyUnloading = false;
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+ if (playerchunk != null) {
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+ FullChunkStatus oldChunkState = ChunkLevel.fullStatus(playerchunk.oldTicketLevel);
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+ FullChunkStatus currentChunkState = ChunkLevel.fullStatus(playerchunk.getTicketLevel());
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+ currentlyUnloading = (oldChunkState.isOrAfter(FullChunkStatus.FULL) && !currentChunkState.isOrAfter(FullChunkStatus.FULL));
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+ }
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+ if (create && !currentlyUnloading) {
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+ // CraftBukkit end
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this.distanceManager.addTicket(TicketType.UNKNOWN, chunkcoordintpair, l, chunkcoordintpair);
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if (this.chunkAbsent(playerchunk, l)) {
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ProfilerFiller gameprofilerfiller = Profiler.get();
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@@ -250,7 +270,7 @@
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}
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private boolean chunkAbsent(@Nullable ChunkHolder holder, int maxLevel) {
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- return holder == null || holder.getTicketLevel() > maxLevel;
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+ return holder == null || holder.oldTicketLevel > maxLevel; // CraftBukkit using oldTicketLevel for isLoaded checks
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}
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@Override
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@@ -309,30 +329,58 @@
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@Override
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public void close() throws IOException {
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- this.save(true);
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+ // CraftBukkit start
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+ this.close(true);
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+ }
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+
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+ public void close(boolean save) throws IOException {
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+ if (save) {
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+ this.save(true);
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+ }
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+ // CraftBukkit end
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this.dataStorage.close();
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this.lightEngine.close();
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this.chunkMap.close();
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+ }
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+
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+ // CraftBukkit start - modelled on below
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+ public void purgeUnload() {
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+ ProfilerFiller gameprofilerfiller = Profiler.get();
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+
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+ gameprofilerfiller.push("purge");
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+ this.distanceManager.purgeStaleTickets();
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+ this.runDistanceManagerUpdates();
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+ gameprofilerfiller.popPush("unload");
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+ this.chunkMap.tick(() -> true);
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+ gameprofilerfiller.pop();
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+ this.clearCache();
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}
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+ // CraftBukkit end
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@Override
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public void tick(BooleanSupplier shouldKeepTicking, boolean tickChunks) {
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ProfilerFiller gameprofilerfiller = Profiler.get();
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gameprofilerfiller.push("purge");
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+ this.level.timings.doChunkMap.startTiming(); // Spigot
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if (this.level.tickRateManager().runsNormally() || !tickChunks) {
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this.distanceManager.purgeStaleTickets();
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}
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this.runDistanceManagerUpdates();
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+ this.level.timings.doChunkMap.stopTiming(); // Spigot
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gameprofilerfiller.popPush("chunks");
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if (tickChunks) {
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this.tickChunks();
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+ this.level.timings.tracker.startTiming(); // Spigot
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this.chunkMap.tick();
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+ this.level.timings.tracker.stopTiming(); // Spigot
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}
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+ this.level.timings.doChunkUnload.startTiming(); // Spigot
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gameprofilerfiller.popPush("unload");
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this.chunkMap.tick(shouldKeepTicking);
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+ this.level.timings.doChunkUnload.stopTiming(); // Spigot
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gameprofilerfiller.pop();
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this.clearCache();
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}
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@@ -401,14 +449,14 @@
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this.lastSpawnState = spawnercreature_d;
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profiler.popPush("spawnAndTick");
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- boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING);
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+ boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
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int k = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING);
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List list1;
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if (flag && (this.spawnEnemies || this.spawnFriendlies)) {
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- boolean flag1 = this.level.getLevelData().getGameTime() % 400L == 0L;
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+ boolean flag1 = this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) != 0L && this.level.getLevelData().getGameTime() % this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) == 0L; // CraftBukkit
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- list1 = NaturalSpawner.getFilteredSpawningCategories(spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1);
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+ list1 = NaturalSpawner.getFilteredSpawningCategories(spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1, this.level); // CraftBukkit
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} else {
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list1 = List.of();
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}
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@@ -420,12 +468,14 @@
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ChunkPos chunkcoordintpair = chunk.getPos();
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chunk.incrementInhabitedTime(timeDelta);
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- if (!list1.isEmpty() && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair)) {
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+ if (!list1.isEmpty() && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair, true)) { // Spigot
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NaturalSpawner.spawnForChunk(this.level, chunk, spawnercreature_d, list1);
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}
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if (this.level.shouldTickBlocksAt(chunkcoordintpair.toLong())) {
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+ this.level.timings.doTickTiles.startTiming(); // Spigot
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this.level.tickChunk(chunk, k);
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+ this.level.timings.doTickTiles.stopTiming(); // Spigot
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}
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}
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@@ -541,10 +591,16 @@
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@Override
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public void setSpawnSettings(boolean spawnMonsters) {
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- this.spawnEnemies = spawnMonsters;
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- this.spawnFriendlies = this.spawnFriendlies;
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+ // CraftBukkit start
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+ this.setSpawnSettings(spawnMonsters, this.spawnFriendlies);
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}
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+ public void setSpawnSettings(boolean flag, boolean spawnFriendlies) {
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+ this.spawnEnemies = flag;
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+ this.spawnFriendlies = spawnFriendlies;
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+ // CraftBukkit end
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+ }
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+
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public String getChunkDebugData(ChunkPos pos) {
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return this.chunkMap.getChunkDebugData(pos);
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}
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@@ -618,14 +674,20 @@
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}
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@Override
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- protected boolean pollTask() {
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+ // CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task
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+ public boolean pollTask() {
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+ try {
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if (ServerChunkCache.this.runDistanceManagerUpdates()) {
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return true;
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} else {
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ServerChunkCache.this.lightEngine.tryScheduleUpdate();
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return super.pollTask();
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}
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+ } finally {
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+ ServerChunkCache.this.chunkMap.callbackExecutor.run();
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}
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+ // CraftBukkit end
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+ }
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}
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private static record ChunkAndHolder(LevelChunk chunk, ChunkHolder holder) {
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