PaperMC/Spigot-API-Patches/PlayerLaunchProjectileEvent.patch
Aikar 05dfa62d32 Paper 1.13.1 Update
Updated Upstream (Bukkit/CraftBukkit/Spigot)

Bukkit Changes:
2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields
e0fc6572 SPIGOT-4309: Add "forced" display of particles
efeeab2f Add index to README.md for easier navigation
f502bc6f Update to Minecraft 1.13.1

CraftBukkit Changes:
d0bb0a1d Fix some tests randomly failing
997d378d Fix client stall in specific teleportation scenarios
b3dc2366 SPIGOT-4307: Fix hacky API for banners on shields
2a271162 SPIGOT-4301: Fix more invalid enchants
5d0d83bb SPIGOT-4309: Add "forced" display of particles
a6772578 Add additional tests for CraftBlockData
ce1af0c3 Update to Minecraft 1.13.1

Spigot Changes:
2440e189 Rebuild patches
4ecffced Update to Minecraft 1.13.1
2018-08-26 14:11:49 -04:00

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No EOL
2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Sat, 21 Jul 2018 03:10:50 -0500
Subject: [PATCH] PlayerLaunchProjectileEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java
new file mode 100644
index 000000000..d2b244a41
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java
@@ -0,0 +0,0 @@
+package com.destroystokyo.paper.event.player;
+
+import org.bukkit.entity.Player;
+import org.bukkit.entity.Projectile;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.bukkit.inventory.ItemStack;
+
+/**
+ * Called when a player shoots a projectile
+ */
+public class PlayerLaunchProjectileEvent extends PlayerEvent implements Cancellable {
+ private static final HandlerList handlers = new HandlerList();
+ private final Projectile projectile;
+ private final ItemStack itemStack;
+ private boolean consumeItem = true;
+ private boolean cancelled;
+
+ public PlayerLaunchProjectileEvent(Player shooter, ItemStack itemStack, Projectile projectile) {
+ super(shooter);
+ this.itemStack = itemStack;
+ this.projectile = projectile;
+ }
+
+ /**
+ * Gets the projectile which will be launched by this event
+ *
+ * @return the launched projectile
+ */
+ public Projectile getProjectile() {
+ return projectile;
+ }
+
+ /**
+ * Get the ItemStack used to fire the projectile
+ *
+ * @return The ItemStack used
+ */
+ public ItemStack getItemStack() {
+ return itemStack;
+ }
+
+ /**
+ * Get whether to consume the ItemStack or not
+ *
+ * @return True to consume
+ */
+ public boolean shouldConsume() {
+ return consumeItem;
+ }
+
+ /**
+ * Set whether to consume the ItemStack or not
+ *
+ * @param consumeItem True to consume
+ */
+ public void setShouldConsume(boolean consumeItem) {
+ this.consumeItem = consumeItem;
+ }
+
+ public boolean isCancelled() {
+ return cancelled;
+ }
+
+ public void setCancelled(boolean cancel) {
+ cancelled = cancel;
+ }
+
+ @Override
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+}
--