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https://github.com/PaperMC/Paper.git
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166 lines
8 KiB
Diff
166 lines
8 KiB
Diff
From 7f29042fa8a19c844fee61cfe0271a47e28e204c Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 4 Mar 2016 18:18:37 -0600
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Subject: [PATCH] Chunk save queue improvements
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For some unknown reason, Minecraft is sleeping 10ms between every single chunk being saved to disk.
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Under high chunk load/unload activity (lots of movement / teleporting), this causes the chunk unload queue
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to build up in size.
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This has multiple impacts:
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1) Performance of the unload queue itself - The save thread is pretty ineffecient for how it accesses it
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By letting the queue get larger, checking and popping work off the queue can get less performant.
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2) Performance of chunk loading - As with #1, chunk loads also have to check this queue when loading
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chunk data so that it doesn't load stale data if new data is pending write to disk.
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3) Memory Usage - The entire chunk has been serialized to NBT, and now sits in this queue. This leads to
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elevated memory usage, and then the objects used in the serialization sit around longer than needed,
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resulting in promotion to Old Generation instead of dying young.
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To optimize this, we change the entire unload queue to be a proper queue. This improves the behavior of popping
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the first queued chunk off, instead of abusing iterators like Mojang was doing.
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This also improves reliability of chunk saving, as the previous hack job had a race condition that could
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fail to save some chunks.
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Then finally, Sleeping will by default be removed, but due to known issues with 1.9, a config option was added.
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But if sleeps are to remain enabled, we at least lower the sleep interval so it doesn't have as much negative impact.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index 36689db7..3898ad8f 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -204,4 +204,10 @@ public class PaperConfig {
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private static void chunkLoadThreads() {
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minChunkLoadThreads = Math.min(6, getInt("settings.min-chunk-load-threads", 2)); // Keep people from doing stupid things with max of 6
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}
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+
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+ public static boolean enableFileIOThreadSleep;
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+ private static void enableFileIOThreadSleep() {
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+ enableFileIOThreadSleep = getBoolean("settings.sleep-between-chunk-saves", false);
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+ if (enableFileIOThreadSleep) Bukkit.getLogger().info("Enabled sleeping between chunk saves, beware of memory issues");
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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index a401dec6..4c3faa20 100644
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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@@ -12,6 +12,7 @@ import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import javax.annotation.Nullable;
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+import java.util.concurrent.ConcurrentLinkedQueue; // Paper
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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// Spigot start
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@@ -21,6 +22,8 @@ import org.spigotmc.SupplierUtils;
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public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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+ private ConcurrentLinkedQueue<QueuedChunk> queue = new ConcurrentLinkedQueue<>(); // Paper - Chunk queue improvements
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+ private final Object lock = new Object(); // Paper - Chunk queue improvements
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private static final Logger a = LogManager.getLogger();
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private final Map<ChunkCoordIntPair, Supplier<NBTTagCompound>> b = Maps.newConcurrentMap(); // Spigot
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// CraftBukkit
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@@ -155,9 +158,10 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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protected void a(ChunkCoordIntPair chunkcoordintpair, Supplier<NBTTagCompound> nbttagcompound) { // Spigot
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// CraftBukkit
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// if (!this.c.contains(chunkcoordintpair))
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- {
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+ synchronized (lock) { // Paper - Chunk queue improvements
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this.b.put(chunkcoordintpair, nbttagcompound);
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}
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+ queue.add(new QueuedChunk(chunkcoordintpair, nbttagcompound)); // Paper - Chunk queue improvements
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FileIOThread.a().a(this);
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}
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@@ -168,8 +172,11 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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}
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private synchronized boolean processSaveQueueEntry(boolean logCompletion) {
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- Iterator<Map.Entry<ChunkCoordIntPair, Supplier<NBTTagCompound>>> iter = this.b.entrySet().iterator(); // Spigot
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- if (!iter.hasNext()) {
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+ // CraftBukkit start
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+ // Paper start - Chunk queue improvements
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+ QueuedChunk chunk = queue.poll();
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+ if (chunk == null) {
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+ // Paper - end
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if (logCompletion) {
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// CraftBukkit end
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ChunkRegionLoader.a.info("ThreadedAnvilChunkStorage ({}): All chunks are saved", this.d.getName());
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@@ -177,17 +184,13 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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return false;
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} else {
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- // CraftBukkit start
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- Map.Entry<ChunkCoordIntPair, Supplier<NBTTagCompound>> entry = iter.next(); // Spigot
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- ChunkCoordIntPair chunkcoordintpair = entry.getKey();
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- Supplier<NBTTagCompound> value = entry.getValue(); // Spigot
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- // CraftBukkit end
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+ ChunkCoordIntPair chunkcoordintpair = chunk.coords; // Paper - Chunk queue improvements
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boolean flag;
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try {
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// this.c.add(chunkcoordintpair);
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- NBTTagCompound nbttagcompound = SupplierUtils.getIfExists(value); // Spigot
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+ NBTTagCompound nbttagcompound = SupplierUtils.getIfExists(chunk.compoundSupplier); // Spigot // Paper
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// CraftBukkit
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if (nbttagcompound != null) {
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@@ -197,10 +200,11 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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ChunkRegionLoader.a.error("Failed to save chunk", exception);
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}
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}
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+ synchronized (lock) { if (this.b.get(chunkcoordintpair) == chunk.compoundSupplier) { this.b.remove(chunkcoordintpair); } }// Paper - This will not equal if a newer version is still pending
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flag = true;
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} finally {
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- this.b.remove(chunkcoordintpair, value); // CraftBukkit // Spigot
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+ //this.b.remove(chunkcoordintpair, value); // CraftBukkit // Spigot // Paper
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}
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return flag;
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@@ -574,4 +578,16 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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return entity;
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}
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}
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+
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+ // Paper start - Chunk queue improvements
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+ private static class QueuedChunk {
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+ public ChunkCoordIntPair coords;
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+ public Supplier<NBTTagCompound> compoundSupplier;
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+
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+ public QueuedChunk(ChunkCoordIntPair coords, Supplier<NBTTagCompound> compoundSupplier) {
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+ this.coords = coords;
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+ this.compoundSupplier = compoundSupplier;
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+ }
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+ }
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+ // Paper end
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}
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diff --git a/src/main/java/net/minecraft/server/FileIOThread.java b/src/main/java/net/minecraft/server/FileIOThread.java
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index 1d6b1874..9ee4115b 100644
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--- a/src/main/java/net/minecraft/server/FileIOThread.java
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+++ b/src/main/java/net/minecraft/server/FileIOThread.java
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@@ -39,11 +39,15 @@ public class FileIOThread implements Runnable {
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++this.d;
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}
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- try {
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- Thread.sleep(this.e ? 0L : 10L);
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- } catch (InterruptedException interruptedexception) {
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- interruptedexception.printStackTrace();
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+ // Paper start - Add toggle
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+ if (com.destroystokyo.paper.PaperConfig.enableFileIOThreadSleep) {
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+ try {
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+ Thread.sleep(this.e ? 0L : 2L);
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+ } catch (InterruptedException interruptedexception) {
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+ interruptedexception.printStackTrace();
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+ }
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}
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+ // Paper end
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}
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if (this.b.isEmpty()) {
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--
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2.14.3
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