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c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
38 lines
1.4 KiB
Diff
38 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lama06 <andreasprues36@gmail.com>
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Date: Sat, 21 Jan 2023 13:53:23 +0100
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Subject: [PATCH] Win Screen API
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== AT ==
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public net.minecraft.server.level.ServerPlayer seenCredits
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index fdf6c3f1f8f79dd20e1363ef472f97fe98c9799e..06a3ccb90f23fc357e5cbc6e9173baab4b218955 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -1305,6 +1305,25 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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this.getHandle().connection.send(packet);
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}
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+ // Paper start
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+ @Override
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+ public void showWinScreen() {
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+ if (getHandle().connection == null) return;
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+ var packet = new ClientboundGameEventPacket(ClientboundGameEventPacket.WIN_GAME, 1);
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+ getHandle().connection.send(packet);
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+ }
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+
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+ @Override
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+ public boolean hasSeenWinScreen() {
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+ return getHandle().seenCredits;
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+ }
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+
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+ @Override
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+ public void setHasSeenWinScreen(boolean hasSeenWinScreen) {
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+ getHandle().seenCredits = hasSeenWinScreen;
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+ }
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+ // Paper end
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+
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@Override
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public void setRotation(float yaw, float pitch) {
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// Paper start - Teleport API
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