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c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
39 lines
2.6 KiB
Diff
39 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: aerulion <aerulion@gmail.com>
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Date: Mon, 21 Aug 2023 04:36:07 +0200
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Subject: [PATCH] Add BlockFace to BlockDamageEvent
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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index c680f081ba548f84f07a968a46811090c53e57e3..d839f8df658c894f144ba4637d290ffbed77e132 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -261,7 +261,7 @@ public class ServerPlayerGameMode {
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}
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return;
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}
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- org.bukkit.event.block.BlockDamageEvent blockEvent = CraftEventFactory.callBlockDamageEvent(this.player, pos, this.player.getInventory().getSelected(), f >= 1.0f);
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+ org.bukkit.event.block.BlockDamageEvent blockEvent = CraftEventFactory.callBlockDamageEvent(this.player, pos, direction, this.player.getInventory().getSelected(), f >= 1.0f); // Paper - Add BlockFace to BlockDamageEvent
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if (blockEvent.isCancelled()) {
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// Let the client know the block still exists
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diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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index 907ea60b647d529f133986632d00416269bc311e..6b241ec85f360ec79f18b911175d7092861024a4 100644
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--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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@@ -661,13 +661,13 @@ public class CraftEventFactory {
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/**
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* BlockDamageEvent
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*/
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- public static BlockDamageEvent callBlockDamageEvent(ServerPlayer who, BlockPos pos, ItemStack itemstack, boolean instaBreak) {
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+ public static BlockDamageEvent callBlockDamageEvent(ServerPlayer who, BlockPos pos, Direction direction, ItemStack itemstack, boolean instaBreak) { // Paper - Add BlockFace to BlockDamageEvent
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Player player = who.getBukkitEntity();
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CraftItemStack itemInHand = CraftItemStack.asCraftMirror(itemstack);
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Block blockClicked = CraftBlock.at(who.level(), pos);
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- BlockDamageEvent event = new BlockDamageEvent(player, blockClicked, itemInHand, instaBreak);
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+ BlockDamageEvent event = new BlockDamageEvent(player, blockClicked, CraftBlock.notchToBlockFace(direction), itemInHand, instaBreak); // Paper - Add BlockFace to BlockDamageEvent
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player.getServer().getPluginManager().callEvent(event);
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return event;
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