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Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
28 lines
1.5 KiB
Diff
28 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Badbird5907 <50347938+Badbird5907@users.noreply.github.com>
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Date: Mon, 4 Mar 2024 22:18:28 -0500
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Subject: [PATCH] Add BlockBreakProgressUpdateEvent
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 34ece37aee68e4d8eeaa919e8bd489a672756049..dcd024afef50c90974723632c879258fb1dda073 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1320,6 +1320,17 @@ public class ServerLevel extends Level implements WorldGenLevel {
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if (entity instanceof Player) entityhuman = (Player) entity;
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// CraftBukkit end
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+ // Paper start - Add BlockBreakProgressUpdateEvent
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+ // If a plugin is using this method to send destroy packets for a client-side only entity id, no block progress occurred on the server.
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+ // Hence, do not call the event.
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+ if (entity != null) {
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+ float progressFloat = Mth.clamp(progress, 0, 10) / 10.0f;
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+ org.bukkit.craftbukkit.block.CraftBlock bukkitBlock = org.bukkit.craftbukkit.block.CraftBlock.at(this, pos);
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+ new io.papermc.paper.event.block.BlockBreakProgressUpdateEvent(bukkitBlock, progressFloat, entity.getBukkitEntity())
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+ .callEvent();
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+ }
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+ // Paper end - Add BlockBreakProgressUpdateEvent
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+
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while (iterator.hasNext()) {
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ServerPlayer entityplayer = (ServerPlayer) iterator.next();
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