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This patch replaces the vanilla collision code for both block and entity collisions with faster implementations by JellySquid, used originally in her Lithium mod. Optimizes Full Block voxel collisions, and removes streams from Entity collisions Original code by JellySquid, licensed under GNU Lesser General Public License v3.0 you can find the original code on https://github.com/jellysquid3/lithium-fabric/tree/1.15.x/fabric (Yarn mappings) Ported by Co-authored-by: Zoutelande <54509836+Zoutelande@users.noreply.github.com> Touched up by Aikar to keep previous paper optimizations
101 lines
5.4 KiB
Diff
101 lines
5.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JellySquid <jellysquid+atwork@protonmail.com>
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Date: Sat, 9 May 2020 16:25:21 -0400
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Subject: [PATCH] Implement JellySquid's Entity Collision optimisations patch
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Optimizes Full Block voxel collisions, and removes streams from Entity collisions
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Original code by JellySquid, licensed under GNU Lesser General Public License v3.0
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you can find the original code on https://github.com/jellysquid3/lithium-fabric/tree/1.15.x/fabric (Yarn mappings)
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diff --git a/src/main/java/net/minecraft/server/ICollisionAccess.java b/src/main/java/net/minecraft/server/ICollisionAccess.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/ICollisionAccess.java
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+++ b/src/main/java/net/minecraft/server/ICollisionAccess.java
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@@ -0,0 +0,0 @@ public interface ICollisionAccess extends IBlockAccess {
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if ((j2 != 1 || iblockdata.f()) && (j2 != 2 || iblockdata.getBlock() == Blocks.MOVING_PISTON)) {
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VoxelShape voxelshape2 = iblockdata.b((IBlockAccess) ICollisionAccess.this, blockposition_mutableblockposition, voxelshapecollision);
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- VoxelShape voxelshape3 = voxelshape2.a((double) k1, (double) l1, (double) i2);
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- if (VoxelShapes.c(voxelshape, voxelshape3, OperatorBoolean.AND)) {
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- consumer.accept(voxelshape3);
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- return true;
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+ // Paper start - Lithium Collision Optimizations
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+ if (voxelshape2 == VoxelShapes.empty()) {
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+ continue;
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+ }
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+
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+ if (voxelshape2 == VoxelShapes.fullCube()) {
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+ if (axisalignedbb.intersects(x, y, z, x + 1.0D, y + 1.0D, z + 1.0D)) {
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+ consumer.accept(voxelshape2.offset(x, y, z));
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+ return true;
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+ }
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+ } else {
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+ VoxelShape shape = voxelshape2.offset(x, y, z);
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+ if (VoxelShapes.applyOperation(shape, voxelshape, OperatorBoolean.AND)) {
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+ consumer.accept(shape);
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+ return true;
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+ }
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+ // Paper end
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}
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}
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}
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diff --git a/src/main/java/net/minecraft/server/IEntityAccess.java b/src/main/java/net/minecraft/server/IEntityAccess.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/IEntityAccess.java
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+++ b/src/main/java/net/minecraft/server/IEntityAccess.java
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@@ -0,0 +0,0 @@ public interface IEntityAccess {
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// Paper end - optimise hard collision
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default Stream<VoxelShape> b(@Nullable Entity entity, AxisAlignedBB axisalignedbb, Set<Entity> set) {
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- if (axisalignedbb.a() < 1.0E-7D) {
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+ // Paper start - remove streams from entity collision
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+ if (axisalignedbb.getAverageSideLength() < 1.0E-7D) {
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return Stream.empty();
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- } else {
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- AxisAlignedBB axisalignedbb1 = axisalignedbb.g(1.0E-7D);
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- Stream<AxisAlignedBB> stream = ((entity != null && entity.hardCollides()) ? this.getEntities(entity, axisalignedbb) : this.getHardCollidingEntities(entity, axisalignedbb1)).stream().filter((entity1) -> { // Paper - decompile fix // Paper - optimise hard collision
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- return !set.contains(entity1);
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- }).filter((entity1) -> {
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- return entity == null || !entity.isSameVehicle(entity1);
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- }).flatMap((entity1) -> {
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- return Stream.of(entity1.au(), entity == null ? null : entity.j(entity1)); // Paper - optimise hard collision - diff on change, these are the methods that only hard colliding entities override
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- }).filter(Objects::nonNull);
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-
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- return stream.filter(axisalignedbb1::c).map(VoxelShapes::a);
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+
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}
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+ AxisAlignedBB selection = axisalignedbb.grow(1.0E-7D);
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+ List<Entity> entities = entity != null && entity.hardCollides() ? getEntities(entity, selection) : getHardCollidingEntities(entity, selection);
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+ List<VoxelShape> shapes = new java.util.ArrayList<>();
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+
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+ for (Entity otherEntity : entities) {
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+ if (!set.isEmpty() && set.contains(otherEntity)) {
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+ continue;
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+ }
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+
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+ if (entity != null && entity.isSameVehicle(otherEntity)) {
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+ continue;
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+ }
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+
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+ AxisAlignedBB otherEntityBox = otherEntity.getCollisionBox();
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+
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+ if (otherEntityBox != null && selection.intersects(otherEntityBox)) {
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+ shapes.add(VoxelShapes.of(otherEntityBox));
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+ }
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+
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+ if (entity != null) {
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+ AxisAlignedBB otherEntityHardBox = entity.getHardCollisionBox(otherEntity);
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+
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+ if (otherEntityHardBox != null && selection.intersects(otherEntityHardBox)) {
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+ shapes.add(VoxelShapes.of(otherEntityHardBox));
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+ }
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+ }
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+ }
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+
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+ return shapes.stream();
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+ // Paper end
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}
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@Nullable
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