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e14f7e171f
Mark chunks that are blocking main thread for world generation as urgent Implements a general priority system so that chunks that are sorted in the generator queues can prioritize certain chunks over another. Urgent chunks will jump to the front of the line, ensuring that a sync chunk load on an ungenerated chunk does not lag the server for a long period of time if the servers generator queues are filled with lots of chunks already. This massively reduces the lag spikes from sync chunk gens. Then we further prioritize loading order so nearby chunks have higher priority than distant chunks, reducing the pressure a high no tick view distance holds on you. Chunks in front of the player have higher priority, to help with fast traveling players keep up with their movement. This commit also improves single core cpu scenarios in that we will now automatically disable Async Chunks as well as Minecrafts thread pool. It is never recommended to use async chunks on a single CPU as context switching will be slower than just running it all on main. This also bumps the number of server worker threads by default too. Mojang does not utilize the workers in an effecient manner, resulting in them using barely any sustained CPU. So give it more workers so more chunks can be processed concurrently This change also improves urgent chunk loading, so players flying into unloaded chunks will hurt a little bit less (but still hurt) Ping #3395 #3363 (Not marking as closed, we need to make prevent moving work)
263 lines
13 KiB
Diff
263 lines
13 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 9 Apr 2020 00:09:26 -0400
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Subject: [PATCH] Mid Tick Chunk Tasks - Speed up processing of chunk loads and
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generation
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Credit to Spotted for the idea
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A lot of the new chunk system requires constant back and forth the main thread
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to handle priority scheduling and ensuring conflicting tasks do not run at the
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same time.
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The issue is, these queues are only checked at either:
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A) Sync Chunk Loads
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B) End of Tick while sleeping
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This results in generating chunks sitting waiting for a full tick to
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complete before it will even start the next unit of work to do.
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Additionally, this also delays loading of chunks until this same timing.
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We will now periodically poll the chunk task queues throughout the tick,
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looking for work to do.
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We do this in a fair method that considers all worlds, not just the one being
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ticked, so that each world can get 1 task procesed each before the next pass.
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In a view distance of 15, chunk loading performance was visually faster on the client.
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Flying at high speed in spectator mode was able to keep up with chunk loading (as long as they are already generated)
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diff --git a/src/main/java/co/aikar/timings/MinecraftTimings.java b/src/main/java/co/aikar/timings/MinecraftTimings.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/co/aikar/timings/MinecraftTimings.java
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+++ b/src/main/java/co/aikar/timings/MinecraftTimings.java
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@@ -0,0 +0,0 @@ import java.util.Map;
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public final class MinecraftTimings {
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public static final Timing serverOversleep = Timings.ofSafe("Server Oversleep");
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+ public static final Timing midTickChunkTasks = Timings.ofSafe("Mid Tick Chunk Tasks");
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public static final Timing playerListTimer = Timings.ofSafe("Player List");
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public static final Timing commandFunctionsTimer = Timings.ofSafe("Command Functions");
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public static final Timing connectionTimer = Timings.ofSafe("Connection Handler");
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -0,0 +0,0 @@ public class PaperConfig {
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log("Async Chunks: Enabled - Chunks will be loaded much faster, without lag.");
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}
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}
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+
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+ public static int midTickChunkTasks = 1000;
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+ private static void midTickChunkTasks() {
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+ midTickChunkTasks = getInt("settings.chunk-tasks-per-tick", midTickChunkTasks);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -0,0 +0,0 @@ public class ChunkProviderServer extends IChunkProvider {
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this.world.getMethodProfiler().enter("purge");
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this.world.timings.doChunkMap.startTiming(); // Spigot
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this.chunkMapDistance.purgeTickets();
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+ this.world.getMinecraftServer().midTickLoadChunks(); // Paper
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this.tickDistanceManager();
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this.world.timings.doChunkMap.stopTiming(); // Spigot
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this.world.getMethodProfiler().exitEnter("chunks");
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@@ -0,0 +0,0 @@ public class ChunkProviderServer extends IChunkProvider {
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this.world.timings.doChunkUnload.startTiming(); // Spigot
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this.world.getMethodProfiler().exitEnter("unload");
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this.playerChunkMap.unloadChunks(booleansupplier);
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+ this.world.getMinecraftServer().midTickLoadChunks(); // Paper
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this.world.timings.doChunkUnload.stopTiming(); // Spigot
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this.world.getMethodProfiler().exit();
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this.clearCache();
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@@ -0,0 +0,0 @@ public class ChunkProviderServer extends IChunkProvider {
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entityPlayer.playerNaturallySpawnedEvent.callEvent();
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};
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// Paper end
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- this.playerChunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping
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+ final int[] chunksTicked = {0}; this.playerChunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping
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Optional<Chunk> optional = ((Either) playerchunk.b().getNow(PlayerChunk.UNLOADED_CHUNK)).left();
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if (optional.isPresent()) {
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@@ -0,0 +0,0 @@ public class ChunkProviderServer extends IChunkProvider {
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this.world.timings.chunkTicks.startTiming(); // Spigot // Paper
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this.world.a(chunk, k);
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this.world.timings.chunkTicks.stopTiming(); // Spigot // Paper
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+ if (chunksTicked[0]++ % 10 == 0) this.world.getMinecraftServer().midTickLoadChunks(); // Paper
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}
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}
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});
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@@ -0,0 +0,0 @@ public class ChunkProviderServer extends IChunkProvider {
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super.executeTask(runnable);
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}
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+ // Paper start
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+ private long lastMidTickChunkTask = 0;
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+ public boolean pollChunkLoadTasks() {
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+ if (com.destroystokyo.paper.io.chunk.ChunkTaskManager.pollChunkWaitQueue() || ChunkProviderServer.this.world.asyncChunkTaskManager.pollNextChunkTask()) {
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+ try {
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+ ChunkProviderServer.this.tickDistanceManager();
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+ } finally {
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+ // from below: process pending Chunk loadCallback() and unloadCallback() after each run task
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+ playerChunkMap.callbackExecutor.run();
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+ }
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+ return true;
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+ }
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+ return false;
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+ }
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+ public void midTickLoadChunks() {
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+ MinecraftServer server = ChunkProviderServer.this.world.getMinecraftServer();
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+ // always try to load chunks, restrain generation/other updates only. don't count these towards tick count
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+ //noinspection StatementWithEmptyBody
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+ while (pollChunkLoadTasks()) {}
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+
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+ if (System.nanoTime() - lastMidTickChunkTask < 200000) {
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+ return;
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+ }
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+
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+ for (;server.midTickChunksTasksRan < com.destroystokyo.paper.PaperConfig.midTickChunkTasks && server.canSleepForTick();) {
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+ if (this.executeNext()) {
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+ server.midTickChunksTasksRan++;
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+ lastMidTickChunkTask = System.nanoTime();
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+ } else {
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+ break;
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+ }
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+ }
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+ }
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+ // Paper end
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+
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@Override
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protected boolean executeNext() {
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// CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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// Paper end
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tickSection = curTime;
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}
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+ midTickChunksTasksRan = 0; // Paper
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// Spigot end
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//MinecraftServer.currentTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit // Paper - don't overwrite current tick time
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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}
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- private boolean canSleepForTick() {
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+ public boolean canSleepForTick() { // Paper
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// CraftBukkit start
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if (isOversleep) return canOversleep();// Paper - because of our changes, this logic is broken
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return this.forceTicks || this.isEntered() || SystemUtils.getMonotonicMillis() < (this.ac ? this.ab : this.nextTick);
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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});
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}
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+ // Paper start
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+ public int midTickChunksTasksRan = 0;
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+ private long midTickLastRan = 0;
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+ public void midTickLoadChunks() {
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+ if (!isMainThread() || System.nanoTime() - midTickLastRan < 200000) {
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+ // only check once per 0.25ms incase this code is called in a hot method
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+ return;
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+ }
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+ try (co.aikar.timings.Timing ignored = co.aikar.timings.MinecraftTimings.midTickChunkTasks.startTiming()) {
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+ for (WorldServer value : this.getWorlds()) {
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+ value.getChunkProvider().serverThreadQueue.midTickLoadChunks();
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+ }
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+ midTickLastRan = System.nanoTime();
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+ }
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+ }
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+ // Paper end
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+
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@Override
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protected TickTask postToMainThread(Runnable runnable) {
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return new TickTask(this.ticks, runnable);
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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// Paper start - move oversleep into full server tick
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isOversleep = true;MinecraftTimings.serverOversleep.startTiming();
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this.awaitTasks(() -> {
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+ midTickLoadChunks(); // will only do loads since we are still considered !canSleepForTick
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return !this.canOversleep();
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});
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isOversleep = false;MinecraftTimings.serverOversleep.stopTiming();
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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}
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protected void b(BooleanSupplier booleansupplier) {
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+ midTickLoadChunks(); // Paper
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MinecraftTimings.bukkitSchedulerTimer.startTiming(); // Spigot // Paper
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this.server.getScheduler().mainThreadHeartbeat(this.ticks); // CraftBukkit
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MinecraftTimings.bukkitSchedulerTimer.stopTiming(); // Spigot // Paper
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+ midTickLoadChunks(); // Paper
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this.methodProfiler.enter("commandFunctions");
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MinecraftTimings.commandFunctionsTimer.startTiming(); // Spigot // Paper
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this.getFunctionData().tick();
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MinecraftTimings.commandFunctionsTimer.stopTiming(); // Spigot // Paper
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+ midTickLoadChunks(); // Paper
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this.methodProfiler.exitEnter("levels");
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Iterator iterator = this.getWorlds().iterator();
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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processQueue.remove().run();
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}
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MinecraftTimings.processQueueTimer.stopTiming(); // Spigot
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-
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+ midTickLoadChunks(); // Paper
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MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
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// Send time updates to everyone, it will get the right time from the world the player is in.
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// Paper start - optimize time updates
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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this.methodProfiler.enter("tick");
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try {
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+ midTickLoadChunks(); // Paper
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worldserver.timings.doTick.startTiming(); // Spigot
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worldserver.doTick(booleansupplier);
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worldserver.timings.doTick.stopTiming(); // Spigot
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+ midTickLoadChunks(); // Paper
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} catch (Throwable throwable) {
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// Spigot Start
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CrashReport crashreport;
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -0,0 +0,0 @@ public class WorldServer extends World {
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}
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timings.scheduledBlocks.stopTiming(); // Spigot
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+ this.getMinecraftServer().midTickLoadChunks(); // Paper
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gameprofilerfiller.exitEnter("raid");
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this.timings.raids.startTiming(); // Paper - timings
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this.persistentRaid.a();
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@@ -0,0 +0,0 @@ public class WorldServer extends World {
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timings.doSounds.startTiming(); // Spigot
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this.ad();
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timings.doSounds.stopTiming(); // Spigot
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+ this.getMinecraftServer().midTickLoadChunks(); // Paper
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this.ticking = false;
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gameprofilerfiller.exitEnter("entities");
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boolean flag3 = true || !this.players.isEmpty() || !this.getForceLoadedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players
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@@ -0,0 +0,0 @@ public class WorldServer extends World {
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timings.entityTick.stopTiming(); // Spigot
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this.tickingEntities = false;
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+ this.getMinecraftServer().midTickLoadChunks(); // Paper
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try (co.aikar.timings.Timing ignored = this.timings.newEntities.startTiming()) { // Paper - timings
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while ((entity = (Entity) this.entitiesToAdd.poll()) != null) {
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@@ -0,0 +0,0 @@ public class WorldServer extends World {
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gameprofilerfiller.exit();
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timings.tickEntities.stopTiming(); // Spigot
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+ this.getMinecraftServer().midTickLoadChunks(); // Paper
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this.tickBlockEntities();
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}
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