PaperMC/patches/server/0739-Load-effect-amplifiers-greater-than-127-correctly.patch
Jake Potrebic 90fe0d58a5
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9825)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
897a0a23 SPIGOT-5753: Back PotionType by a minecraft registry
255b2aa1 SPIGOT-7080: Add World#locateNearestBiome
ff984826 Remove javadoc.io doc links

CraftBukkit Changes:
71b0135cc SPIGOT-5753: Back PotionType by a minecraft registry
a6bcb8489 SPIGOT-7080: Add World#locateNearestBiome
ad0e57434 SPIGOT-7502: CraftMetaItem - cannot deserialize BlockStateTag
b3efca57a SPIGOT-6400: Use Mockito instead of InvocationHandler
38c599f9d PR-1272: Only allow one entity in CraftItem instead of two
f065271ac SPIGOT-7498: ChunkSnapshot.getBlockEmittedLight() gets 64 blocks upper in Overworld

Spigot Changes:
e0e223fe Remove javadoc.io doc links
2023-10-22 20:12:00 +01:00

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1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Tue, 21 Dec 2021 22:13:26 -0800
Subject: [PATCH] Load effect amplifiers greater than 127 correctly
MOJIRA: MC-118857
diff --git a/src/main/java/net/minecraft/world/effect/MobEffectInstance.java b/src/main/java/net/minecraft/world/effect/MobEffectInstance.java
index af7889fbed11ca413124908cb174a285d6d973e2..68e1b8271475996020af50b3b2cf04cd25aa6c85 100644
--- a/src/main/java/net/minecraft/world/effect/MobEffectInstance.java
+++ b/src/main/java/net/minecraft/world/effect/MobEffectInstance.java
@@ -293,7 +293,7 @@ public class MobEffectInstance implements Comparable<MobEffectInstance> {
}
private static MobEffectInstance loadSpecifiedEffect(MobEffect type, CompoundTag nbt) {
- int i = nbt.getByte("amplifier");
+ int i = Byte.toUnsignedInt(nbt.getByte("amplifier")); // Paper - correctly load amplifiers > 127
int j = nbt.getInt("duration");
boolean bl = nbt.getBoolean("ambient");
boolean bl2 = true;