PaperMC/Spigot-Server-Patches/Configurable-Chunks-Sends-per-Tick-setting.patch
Aikar 265ac2bbb1 Re-enable light queue toggle, optimize neighbor checks, add max queue time
light queue is actually buggy, so re-enabling the config.

however, if anyone is ok with the buggy behavior, made the max time lost due to
light queue configurable.

We want to get to making the ligth queue default if we can make it work perfectly.

also applying neighbor optimizations to use the faster method for light checks.
2018-09-26 00:57:59 -04:00

41 lines
No EOL
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 1 Jan 2018 15:41:59 -0500
Subject: [PATCH] Configurable Chunks Sends per Tick setting
Vanilla already had this limited, make it configurable.
Limit how much exploration lags the server
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 7391a4a6a8..af69342e6c 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -0,0 +0,0 @@ public class PaperWorldConfig {
expMergeMaxValue = getInt("experience-merge-max-value", -1);
log("Experience Merge Max Value: " + expMergeMaxValue);
}
+
+ public int maxChunkSendsPerTick = 81;
+ private void maxChunkSendsPerTick() {
+ maxChunkSendsPerTick = getInt("max-chunk-sends-per-tick", maxChunkSendsPerTick);
+ if (maxChunkSendsPerTick <= 0) {
+ maxChunkSendsPerTick = 81;
+ }
+ log("Max Chunk Sends Per Tick: " + maxChunkSendsPerTick);
+ }
}
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index 395b5a470f..54f31349e9 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -0,0 +0,0 @@ public class PlayerChunkMap {
}
if (!this.g.isEmpty()) {
- j = 81;
+ j = world.paperConfig.maxChunkSendsPerTick; // Paper
try (Timing ignored = world.timings.doChunkMapPendingSendToPlayers.startTiming()) { // Paper
Iterator iterator2 = this.g.iterator();
--