PaperMC/Spigot-Server-Patches/Don-t-save-empty-scoreboard-teams-to-scoreboard.dat.patch
Andrew Steinborn 344d299d69 Add Velocity IP forwarding support (#1557)
While Velocity supports BungeeCord-style IP forwarding, it is not secure. Users
have a lot of problems setting up firewalls or setting up plugins like IPWhitelist.
Further, the BungeeCord IP forwarding protocol still retains essentially its original
form, when there is brand new support for custom login plugin messages in 1.13.

Velocity's modern IP forwarding uses an HMAC-SHA256 code to ensure authenticity
of messages, is packed into a binary format that is smaller than BungeeCord's
forwarding, and is integrated into the Minecraft login process by using the 1.13
login plugin message packet.
2018-10-18 20:44:59 -04:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 7 May 2016 23:33:08 -0400
Subject: [PATCH] Don't save empty scoreboard teams to scoreboard.dat
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
index 1d32b93c8..c4d12c315 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -0,0 +0,0 @@ public class PaperConfig {
private static void enablePlayerCollisions() {
enablePlayerCollisions = getBoolean("settings.enable-player-collisions", true);
}
+
+ public static boolean saveEmptyScoreboardTeams = false;
+ private static void saveEmptyScoreboardTeams() {
+ saveEmptyScoreboardTeams = getBoolean("settings.save-empty-scoreboard-teams", false);
+ }
}
diff --git a/src/main/java/net/minecraft/server/PersistentScoreboard.java b/src/main/java/net/minecraft/server/PersistentScoreboard.java
index f2e8eface..895ea0eb4 100644
--- a/src/main/java/net/minecraft/server/PersistentScoreboard.java
+++ b/src/main/java/net/minecraft/server/PersistentScoreboard.java
@@ -0,0 +0,0 @@ public class PersistentScoreboard extends PersistentBase {
NBTTagList nbttaglist = new NBTTagList();
for(ScoreboardTeam scoreboardteam : this.b.getTeams()) {
+ if (!com.destroystokyo.paper.PaperConfig.saveEmptyScoreboardTeams && scoreboardteam.getPlayerNameSet().isEmpty()) continue; // Paper
NBTTagCompound nbttagcompound = new NBTTagCompound();
nbttagcompound.setString("Name", scoreboardteam.getName());
nbttagcompound.setString("DisplayName", IChatBaseComponent.ChatSerializer.a(scoreboardteam.getDisplayName()));
--