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e82ef9ec05
ForgeFlower is better than Spigots FernFlower at decompiling the source. However, in order to maintain the CraftBukkit patches, we must keep using spigots for the primary. However, for any file that we import on top of Spigots imported files there is nothing stopping us from using better decompiled files. So these changes will use ForgeFlower to maintain a better set of decomped files, so anything we add on top of Paper can start off in a better spot.
37 lines
No EOL
1.9 KiB
Diff
37 lines
No EOL
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 28 Mar 2016 21:22:26 -0400
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Subject: [PATCH] EntityPathfindEvent
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Fires when an Entity decides to start moving to a location.
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diff --git a/src/main/java/net/minecraft/server/NavigationAbstract.java b/src/main/java/net/minecraft/server/NavigationAbstract.java
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index 5d6f726d05..a8b070ed32 100644
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--- a/src/main/java/net/minecraft/server/NavigationAbstract.java
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+++ b/src/main/java/net/minecraft/server/NavigationAbstract.java
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@@ -0,0 +0,0 @@ package net.minecraft.server;
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import javax.annotation.Nullable;
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public abstract class NavigationAbstract {
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- protected EntityInsentient a;
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+ protected EntityInsentient a; public Entity getEntity() { return a; } // Paper - OBFHELPER
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protected World b;
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@Nullable
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protected PathEntity c;
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@@ -0,0 +0,0 @@ public abstract class NavigationAbstract {
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} else if (this.c != null && !this.c.b() && blockposition.equals(this.q)) {
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return this.c;
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} else {
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+ if (!new com.destroystokyo.paper.event.entity.EntityPathfindEvent(getEntity().getBukkitEntity(), MCUtil.toLocation(getEntity().world, blockposition), null).callEvent()) { return null; } // Paper
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this.q = blockposition;
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float fx = this.j();
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this.b.methodProfiler.a("pathfind");
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@@ -0,0 +0,0 @@ public abstract class NavigationAbstract {
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if (this.c != null && !this.c.b() && blockposition.equals(this.q)) {
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return this.c;
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} else {
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+ if (!new com.destroystokyo.paper.event.entity.EntityPathfindEvent(getEntity().getBukkitEntity(), MCUtil.toLocation(entity.world, blockposition), entity.getBukkitEntity()).callEvent()) { return null; } // Paper
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this.q = blockposition;
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float fx = this.j();
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this.b.methodProfiler.a("pathfind");
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--
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