PaperMC/patches/server/0223-Option-to-prevent-armor-stands-from-doing-entity-loo.patch
Jake Potrebic 309ebc13fc
253
2024-04-23 19:46:06 -07:00

36 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Hugo Manrique <hugmanrique@gmail.com>
Date: Mon, 23 Jul 2018 12:57:39 +0200
Subject: [PATCH] Option to prevent armor stands from doing entity lookups
diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
index d33c49c4a4b87a5203f9b4592deff9389e6e870d..62d63883f6a9f4da099491f697b309d4194b6082 100644
--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
@@ -344,6 +344,7 @@ public class ArmorStand extends LivingEntity {
@Override
protected void pushEntities() {
+ if (!this.level().paperConfig().entities.armorStands.doCollisionEntityLookups) return; // Paper - Option to prevent armor stands from doing entity lookups
List<Entity> list = this.level().getEntities((Entity) this, this.getBoundingBox(), ArmorStand.RIDABLE_MINECARTS);
Iterator iterator = list.iterator();
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index ce2957c8955b95865c07eb3f3d7d9fcca2438e5e..9e717a360dd50a2b4a5344011ae77811a3e182c1 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -760,6 +760,13 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
// Paper end - Prevent block entity and entity crashes
}
}
+ // Paper start - Option to prevent armor stands from doing entity lookups
+ @Override
+ public boolean noCollision(@Nullable Entity entity, AABB box) {
+ if (entity instanceof net.minecraft.world.entity.decoration.ArmorStand && !entity.level().paperConfig().entities.armorStands.doCollisionEntityLookups) return false;
+ return LevelAccessor.super.noCollision(entity, box);
+ }
+ // Paper end - Option to prevent armor stands from doing entity lookups
public boolean shouldTickDeath(Entity entity) {
return true;