mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-30 04:02:50 +01:00
70 lines
4.2 KiB
Diff
70 lines
4.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Shane Freeder <theboyetronic@gmail.com>
|
|
Date: Sun, 15 Oct 2017 00:29:07 +0100
|
|
Subject: [PATCH] revert serverside behavior of keepalives
|
|
|
|
This patch intends to bump up the time that a client has to reply to the
|
|
server back to 30 seconds as per pre 1.12.2, which allowed clients
|
|
more than enough time to reply potentially allowing them to be less
|
|
tempermental due to lag spikes on the network thread, e.g. that caused
|
|
by plugins that are interacting with netty.
|
|
|
|
We also add a system property to allow people to tweak how long the server
|
|
will wait for a reply. There is a compromise here between lower and higher
|
|
values, lower values will mean that dead connections can be closed sooner,
|
|
whereas higher values will make this less sensitive to issues such as spikes
|
|
from networking or during connections flood of chunk packets on slower clients,
|
|
at the cost of dead connections being kept open for longer.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java
|
|
index 156cb6a00a2580eb16e05c80bc3267128b5804a3..d0f89a66734423ceea67fbeb99b0e72797f80e63 100644
|
|
--- a/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java
|
|
+++ b/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java
|
|
@@ -48,12 +48,13 @@ public abstract class ServerCommonPacketListenerImpl implements ServerCommonPack
|
|
private static final Component TIMEOUT_DISCONNECTION_MESSAGE = Component.translatable("disconnect.timeout");
|
|
protected final MinecraftServer server;
|
|
public final Connection connection; // Paper
|
|
- private long keepAliveTime;
|
|
+ private long keepAliveTime = Util.getMillis(); // Paper
|
|
private boolean keepAlivePending;
|
|
private long keepAliveChallenge;
|
|
private int latency;
|
|
private volatile boolean suspendFlushingOnServerThread = false;
|
|
public final java.util.Map<java.util.UUID, net.kyori.adventure.resource.ResourcePackCallback> packCallbacks = new java.util.concurrent.ConcurrentHashMap<>(); // Paper - adventure resource pack callbacks
|
|
+ private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit
|
|
|
|
public ServerCommonPacketListenerImpl(MinecraftServer minecraftserver, Connection networkmanager, CommonListenerCookie commonlistenercookie, ServerPlayer player) { // CraftBukkit
|
|
this.server = minecraftserver;
|
|
@@ -183,18 +184,25 @@ public abstract class ServerCommonPacketListenerImpl implements ServerCommonPack
|
|
|
|
protected void keepConnectionAlive() {
|
|
this.server.getProfiler().push("keepAlive");
|
|
- long i = Util.getMillis();
|
|
-
|
|
- if (i - this.keepAliveTime >= 25000L) { // CraftBukkit
|
|
- if (this.keepAlivePending) {
|
|
+ // Paper start - give clients a longer time to respond to pings as per pre 1.12.2 timings
|
|
+ // This should effectively place the keepalive handling back to "as it was" before 1.12.2
|
|
+ long currentTime = Util.getMillis();
|
|
+ long elapsedTime = currentTime - this.keepAliveTime;
|
|
+
|
|
+ if (this.keepAlivePending) {
|
|
+ if (!this.processedDisconnect && elapsedTime >= KEEPALIVE_LIMIT) { // check keepalive limit, don't fire if already disconnected
|
|
+ ServerGamePacketListenerImpl.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getScoreboardName()); // more info
|
|
this.disconnect(ServerCommonPacketListenerImpl.TIMEOUT_DISCONNECTION_MESSAGE);
|
|
- } else {
|
|
+ }
|
|
+ } else {
|
|
+ if (elapsedTime >= 15000L) { // 15 seconds
|
|
this.keepAlivePending = true;
|
|
- this.keepAliveTime = i;
|
|
- this.keepAliveChallenge = i;
|
|
+ this.keepAliveTime = currentTime;
|
|
+ this.keepAliveChallenge = currentTime;
|
|
this.send(new ClientboundKeepAlivePacket(this.keepAliveChallenge));
|
|
}
|
|
}
|
|
+ // Paper end - give clients a longer time to respond to pings as per pre 1.12.2 timings
|
|
|
|
this.server.getProfiler().pop();
|
|
}
|