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c1def9d852
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: fd92f1e65 SPIGOT-7378: Add BlockDropItemEvent for Suspicious Sand & Gravel drops cb1b69d13 SPIGOT-7377: Server sends player list twice Spigot Changes: 16cfc987 Rebuild patches
107 lines
6.3 KiB
Diff
107 lines
6.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Wed, 7 Dec 2022 17:25:19 -0500
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Subject: [PATCH] Properly resend entities
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This resolves some issues which caused entities to not be resent correctly.
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Entities that are interacted with need to be resent to the client, so we resend all the entity
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data to the player whilst making sure not to clear dirty entries from the tracker. This makes
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sure that values will be correctly updated to other players.
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See: https://github.com/PaperMC/Paper/pull/1896
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== AT ==
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public net.minecraft.server.level.ChunkMap$TrackedEntity serverEntity
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diff --git a/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java b/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java
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index d088479d160dbd2fc90b48a30553be141db8eef2..bf6a70a69bb695ec1a202cd1e863c468329f80fc 100644
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--- a/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java
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+++ b/src/main/java/net/minecraft/network/syncher/SynchedEntityData.java
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@@ -253,14 +253,46 @@ public class SynchedEntityData {
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// CraftBukkit start
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public void refresh(ServerPlayer to) {
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if (!this.isEmpty()) {
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- List<SynchedEntityData.DataValue<?>> list = this.getNonDefaultValues();
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+ List<SynchedEntityData.DataValue<?>> list = this.packAll(); // Paper - Update EVERYTHING not just not default
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if (list != null) {
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+ if (to.getBukkitEntity().canSee(this.entity.getBukkitEntity())) { // Paper
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to.connection.send(new ClientboundSetEntityDataPacket(this.entity.getId(), list));
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+ } // Paper
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}
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}
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}
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// CraftBukkit end
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+ // Paper start
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+ // We need to pack all as we cannot rely on "non default values" or "dirty" ones.
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+ // Because these values can possibly be desynced on the client.
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+ @Nullable
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+ private List<SynchedEntityData.DataValue<?>> packAll() {
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+ if (this.isEmpty()) {
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+ return null;
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+ }
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+
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+ List<SynchedEntityData.DataValue<?>> list = new ArrayList<>();
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+ for (DataItem<?> dataItem : this.itemsById.values()) {
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+ list.add(dataItem.value());
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+ }
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+
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+ return list;
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+ }
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+
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+ // This method should only be used if the data of an entity could have became desynced
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+ // due to interactions on the client.
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+ public void resendPossiblyDesyncedEntity(ServerPlayer player) {
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+ if (this.entity.tracker == null) {
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+ return;
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+ }
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+
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+ net.minecraft.server.level.ServerEntity serverEntity = this.entity.tracker.serverEntity;
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+ if (player.getBukkitEntity().canSee(entity.getBukkitEntity())) {
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+ serverEntity.sendPairingData(player, player.connection::send);
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+ }
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+ }
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+ // Paper end
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public static class DataItem<T> {
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 1b58accf9d00940617d60024ef196c55b10cce7c..7281e1cf6e41a222657c3deaf13e1f09080ef597 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2796,7 +2796,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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// Entity in bucket - SPIGOT-4048 and SPIGOT-6859a
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if ((entity instanceof Bucketable && entity instanceof LivingEntity && origItem != null && origItem.asItem() == Items.WATER_BUCKET) && (event.isCancelled() || ServerGamePacketListenerImpl.this.player.getInventory().getSelected() == null || ServerGamePacketListenerImpl.this.player.getInventory().getSelected().getItem() != origItem)) {
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- ServerGamePacketListenerImpl.this.send(new ClientboundAddEntityPacket(entity));
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+ entity.getEntityData().resendPossiblyDesyncedEntity(player); // Paper - The entire mob gets deleted, so resend it.
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player.containerMenu.sendAllDataToRemote();
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}
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 1bce8dca483ebf53f82b7b67a5194c38b5b3963d..c11780c9dc444e0f9d80eac9ba7b024ba52faf5f 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -371,7 +371,7 @@ public abstract class PlayerList {
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((ServerLevel)player.level()).getChunkSource().chunkMap.addEntity(player); // Paper - track entity now
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// CraftBukkit end
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- player.getEntityData().refresh(player); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn
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+ //player.getEntityData().refresh(player); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn Paper - THIS IS NOT NEEDED ANYMORE
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this.sendLevelInfo(player, worldserver1);
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diff --git a/src/main/java/net/minecraft/world/entity/animal/Bucketable.java b/src/main/java/net/minecraft/world/entity/animal/Bucketable.java
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index 37596c7b65f280be00e8e59ae18bd1aceae21080..eca18540aeb0b0d4098477d73b14c78a7bf9f455 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/Bucketable.java
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+++ b/src/main/java/net/minecraft/world/entity/animal/Bucketable.java
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@@ -109,8 +109,7 @@ public interface Bucketable {
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itemstack1 = CraftItemStack.asNMSCopy(playerBucketFishEvent.getEntityBucket());
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if (playerBucketFishEvent.isCancelled()) {
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((ServerPlayer) player).containerMenu.sendAllDataToRemote(); // We need to update inventory to resync client's bucket
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- ((ServerPlayer) player).connection.send(new ClientboundAddEntityPacket(entity)); // We need to play out these packets as the client assumes the fish is gone
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- entity.getEntityData().refresh((ServerPlayer) player); // Need to send data such as the display name to client
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+ entity.getEntityData().resendPossiblyDesyncedEntity((ServerPlayer) player); // Paper
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return Optional.of(InteractionResult.FAIL);
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}
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entity.playSound(((Bucketable) entity).getPickupSound(), 1.0F, 1.0F);
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