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b68b282439
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Warning: this commit contains more mapping changes from upstream, As always, ensure that you have working backups and test this build before deployment; Developers working on paper will, yet again, need to delete their work/Minecraft/1.13.2 folder Bukkit Changes: 7fca5fd4 SPIGOT-4558: Preserve user order in the face of copied defaults in configurations 15c9b1eb Ignore spurious slot IDs sent by client, e.g. in enchanting tables 5d2a10c5 SPIGOT-3747: Add API for force loaded chunks d6dd2bb3 SPIGOT-3538: Add getHitBlockFace for ProjectileHitEvent 771db4aa SPIGOT-794: Call EntityPlaceEvent for Minecart placement 55462509 Add InventoryView#getSlotType 2f3ce5b6 Remove EntityTransformEvent and CustomItemTagContainer from draft API f04ad7b6 Make ProjectileLaunchEvent extend EntitySpawnEvent ccb85808 Define EntitySpawnEvent b8cc3ebe Add PlayerItemDamageEvent 184a495d Ease ClassLoader Deadlocks Where Possible 11ac4728 Expand Boolean Prompt Values in Conversation API aae62d51 Added getAllSessionData() to the Conversation API. 9290ff91 Add InventoryView#getInventory API 995e530f Add API to get / set base arrow damage CraftBukkit Changes:c4a67eed
SPIGOT-4556: Fix plugins closing inventory during drop events5be2ddcb
Replace version constants with methods to prevent compiler inlininga5b9c7b3
Use API method to create offset command completions2bc7d1df
SPIGOT-3747: Add API for force loaded chunksa408f375
SPIGOT-3538: Add getHitBlockFace for ProjectileHitEventb54b9409
SPIGOT-2864: Make Arrow / Item setTicksLived behave like FallingBlock79ded7a8
SPIGOT-1811: Death message not shown on respawn screenb4a4f15d
SPIGOT-943: InventoryCloseEvent called on death regardless of open inventory0afed592
SPIGOT-794: Call EntityPlaceEvent for Minecart placement2b2d084a
Add InventoryView#getSlotType01a9959a
Do not use deprecated ItemSpawnEvent constructor9642498d
SPIGOT-4547: Call EntitySpawnEvent as general spawn fallback event963f4a5f
Add PlayerItemDamageEvent63db0445
Add API to get / set base arrow damage531c25d7
Add CraftMagicNumbers.MAPPINGS_VERSION for use by NMS pluginsd05c8b14
Mappings Updatebd36e200
SPIGOT-4551: Ignore invalid attribute modifier slots Spigot Changes: 518206a1 Remove redundant trove depend 1959ad21 MC-11211,SPIGOT-4552: Fix placing double slabs at y = 255 29ab5e43 SPIGOT-3661: Allow arguments in restart-script 7cc46316 SPIGOT-852: Growth modifiers for beetroots, potatoes, carrots 82e117e1 Squelch "fatal: Resolve operation not in progress" message 0a1a68e7 Mappings Update & Patch Rebuild
51 lines
2.4 KiB
Diff
51 lines
2.4 KiB
Diff
From ab5a860741bd1befed79f88e1314c120dc62d65d Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 10 Jun 2018 20:04:42 -0400
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Subject: [PATCH] Properly remove entities on dimension teleport
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To teleport an entity between dimensions, the server makes a copy
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and puts the copy in the new location, and marks the old one dead.
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If this method got called for the same world in the same tick,
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the entity would not have been removed from the UUID map, and the
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world readd would fail.
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This can be triggered even with a plugin if the entity is teleported
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twice in the same tick, from world A to B, then back from B to A.
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The re-add to A will fail to add the entity to the world. It will
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actually be there, but it will not be visible on the client until
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the server is restarted to re-try the add to world process again.
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This bug was unlikely to be seen by many due to the double teleport
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requirement, but plugins (such as my own) use this method to
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trigger a "reload" of the entity on the client.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 139207f33..df7a1a47e 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -2592,7 +2592,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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}
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// CraftBukkit end */
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- this.world.kill(this);
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+ this.world.removeEntity(this); // Paper - Fully remove entity, can't have dupes in the UUID map
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this.dead = false;
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this.world.methodProfiler.enter("reposition");
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/* CraftBukkit start - Handled in calculateTarget
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index ed833ffd6..8082de88f 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -1004,6 +1004,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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}
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protected void c(Entity entity) {
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+ if (!this.entitiesByUUID.containsKey(entity.getUniqueID()) && !entity.valid) return; // Paper - Already removed, dont fire twice - this looks like it can happen even without our changes
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super.c(entity);
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this.entitiesById.d(entity.getId());
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this.entitiesByUUID.remove(entity.getUniqueID());
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--
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2.20.1
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