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b31089a929
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: d264e972 #591: Add option for a consumer before spawning an item 1c537fce #590: Add spawn and transform reasons for piglin zombification. CraftBukkit Changes: ee5006d1 #810: Add option for a consumer before spawning an item f6a39d3c #809: Add spawn and transform reasons for piglin zombification. 0c24068a Organise imports Spigot Changes: bff52619 Organise imports
32 lines
1.8 KiB
Diff
32 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Steve Anton <anxuiz.nx@gmail.com>
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Date: Thu, 3 Mar 2016 00:09:38 -0600
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Subject: [PATCH] Add PlayerInitialSpawnEvent
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For modifying a player's initial spawn location as they join the server
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This is a duplicate API from spigot, so use our duplicate subclass and
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improve setPosition to use raw
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index d1b26d753774ef89638a1c5130b10f16a6c743d8..c71dea3e51c93cf1ad60b8a76408774d67552de8 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -140,7 +140,7 @@ public abstract class PlayerList {
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// Spigot start - spawn location event
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Player bukkitPlayer = entityplayer.getBukkitEntity();
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- org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new org.spigotmc.event.player.PlayerSpawnLocationEvent(bukkitPlayer, bukkitPlayer.getLocation());
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+ org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new com.destroystokyo.paper.event.player.PlayerInitialSpawnEvent(bukkitPlayer, bukkitPlayer.getLocation()); // Paper use our duplicate event
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cserver.getPluginManager().callEvent(ev);
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Location loc = ev.getSpawnLocation();
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@@ -148,7 +148,7 @@ public abstract class PlayerList {
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entityplayer.spawnIn(worldserver1);
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entityplayer.playerInteractManager.a((WorldServer) entityplayer.world);
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- entityplayer.setPosition(loc.getX(), loc.getY(), loc.getZ());
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+ entityplayer.setPositionRaw(loc.getX(), loc.getY(), loc.getZ()); // Paper - set raw so we aren't fully joined to the world (not added to chunk or world)
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entityplayer.setYawPitch(loc.getYaw(), loc.getPitch());
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// Spigot end
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