PaperMC/Spigot-Server-Patches/Configurable-speed-for-water-flowing-over-lava.patch
Zach Brown 8076a6a231 Add ProjectileCollideEvent
Base our vanish changes on top of that event.
2016-12-16 22:13:45 -06:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Byteflux <byte@byteflux.net>
Date: Tue, 1 Mar 2016 14:27:13 -0600
Subject: [PATCH] Configurable speed for water flowing over lava
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -0,0 +0,0 @@ public class PaperWorldConfig {
if (fallingBlockHeightNerf != 0) log("Falling Block Height Limit set to Y: " + fallingBlockHeightNerf);
if (entityTNTHeightNerf != 0) log("TNT Entity Height Limit set to Y: " + entityTNTHeightNerf);
}
+
+ public int waterOverLavaFlowSpeed;
+ private void waterOverLawFlowSpeed() {
+ waterOverLavaFlowSpeed = getInt("water-over-lava-flow-speed", 5);
+ log("Water over lava flow speed: " + waterOverLavaFlowSpeed);
+ }
}
diff --git a/src/main/java/net/minecraft/server/BlockFlowing.java b/src/main/java/net/minecraft/server/BlockFlowing.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/BlockFlowing.java
+++ b/src/main/java/net/minecraft/server/BlockFlowing.java
@@ -0,0 +0,0 @@ public class BlockFlowing extends BlockFluids {
b0 = 2;
}
- int j = this.a(world);
+ int j = this.getFlowSpeed(world, blockposition); // Paper
int k;
if (i > 0) {
@@ -0,0 +0,0 @@ public class BlockFlowing extends BlockFluids {
public void onPlace(World world, BlockPosition blockposition, IBlockData iblockdata) {
if (!this.e(world, blockposition, iblockdata)) {
- world.a(blockposition, (Block) this, this.a(world));
+ world.a(blockposition, (Block) this, this.getFlowSpeed(world, blockposition)); // Paper
}
}
+
+ /**
+ * Paper - Get flow speed. Throttle if its water and flowing adjacent to lava
+ */
+ public int getFlowSpeed(World world, BlockPosition blockposition) {
+ if (this.material == Material.WATER && (
+ world.getType(blockposition.north(1)).getBlock().material == Material.LAVA ||
+ world.getType(blockposition.south(1)).getBlock().material == Material.LAVA ||
+ world.getType(blockposition.west(1)).getBlock().material == Material.LAVA ||
+ world.getType(blockposition.east(1)).getBlock().material == Material.LAVA)) {
+ return world.paperConfig.waterOverLavaFlowSpeed;
+ }
+ return super.a(world);
+ }
}
--