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ce270e1412
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: b2f1908c SPIGOT-5783: Add helpful info to UnknownDependencyException e4f46260 SPIGOT-2623: Add EntityEquipment methods to get/set ItemStacks by slot. 529a9a69 SPIGOT-5751: Clarify behaviour of block drop-related API methods CraftBukkit Changes:8ea9b138
Remove outdated build delay.ffc2b251
Revert "#675: Fix redirected CommandNodes sometimes not being properly redirected"cb701f6b
#675: Fix redirected CommandNodes sometimes not being properly redirectedc9d7c16b
SPIGOT-2623: Add EntityEquipment methods to get/set ItemStacks by slot.fad2494a
#673: Fix Craftworld#isChunkLoaded8637ec00
SPIGOT-5751: Made breakNaturally and getDrops returns the correct item if no argument is given Spigot Changes: a99063f7 Rebuild patches Fixes #3602
102 lines
5.8 KiB
Diff
102 lines
5.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 19 Apr 2020 00:05:46 -0400
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Subject: [PATCH] Fix Longstanding Broken behavior of PlayerJoinEvent
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For years, plugin developers have had to delay many things they do
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inside of the PlayerJoinEvent by 1 tick to make it actually work.
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This all boiled down to 1 reason why: The event fired before the
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player was fully ready and joined to the world!
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Additionally, if that player logged out on a vehicle, the event
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fired before the vehicle was even loaded, so that plugins had no
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access to the vehicle during this event either.
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This change finally fixes this issue, fully preparing the player
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into the world as a fully ready entity, vehicle included.
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There should be no plugins that break because of this change, but might
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improve consistency with other plugins instead.
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For example, if 2 plugins listens to this event, and the first one
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teleported the player in the event, then the 2nd plugin actually
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would be getting a valid player!
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This was very non deterministic. This change will ensure every plugin
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receives a deterministic result, and should no longer require 1 tick
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delays anymore.
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 64e00275edf38739fe6e2d79dbcb93243e765678..a87aa07b17205b52e85f7d082fa4d5169771cbb4 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -100,6 +100,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public double maxHealthCache;
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public boolean joining = true;
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public boolean sentListPacket = false;
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+ public boolean supressTrackerForLogin = false; // Paper
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public Integer clientViewDistance;
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// CraftBukkit end
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public PlayerNaturallySpawnCreaturesEvent playerNaturallySpawnedEvent; // Paper
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index 48f858388029e77f710365e73905f8570f1103f5..2caa53a7e143aae32918ecbefc1bdadcab8d61ed 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -1503,6 +1503,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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.printStackTrace();
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return;
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}
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+ if (entity instanceof EntityPlayer && ((EntityPlayer) entity).supressTrackerForLogin) return; // Delay adding to tracker until after list packets
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// Paper end
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if (!(entity instanceof EntityComplexPart)) {
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if (!(entity instanceof EntityLightning)) {
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index ba97c48c937051adc0baa1e9acbc911575ea58d0..1c7aac029ae01afa127ca386278a4ff8520e3674 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -177,6 +177,12 @@ public abstract class PlayerList {
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this.j.put(entityplayer.getUniqueID(), entityplayer);
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// this.sendAll(new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.ADD_PLAYER, new EntityPlayer[]{entityplayer})); // CraftBukkit - replaced with loop below
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+ // Paper start - correctly register player BEFORE PlayerJoinEvent, so the entity is valid and doesn't require tick delay hacks
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+ entityplayer.supressTrackerForLogin = true;
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+ worldserver.addPlayerJoin(entityplayer);
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+ this.server.getBossBattleCustomData().a(entityplayer); // see commented out section below worldserver.addPlayerJoin(entityplayer);
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+ mountSavedVehicle(entityplayer, worldserver, nbttagcompound);
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+ // Paper end
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// CraftBukkit start
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PlayerJoinEvent playerJoinEvent = new PlayerJoinEvent(cserver.getPlayer(entityplayer), joinMessage);
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cserver.getPluginManager().callEvent(playerJoinEvent);
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@@ -211,6 +217,8 @@ public abstract class PlayerList {
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entityplayer.playerConnection.sendPacket(new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.ADD_PLAYER, new EntityPlayer[] { entityplayer1}));
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}
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entityplayer.sentListPacket = true;
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+ entityplayer.supressTrackerForLogin = false; // Paper
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+ ((WorldServer)entityplayer.world).getChunkProvider().playerChunkMap.addEntity(entityplayer); // Paper - track entity now
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// CraftBukkit end
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entityplayer.playerConnection.sendPacket(new PacketPlayOutEntityMetadata(entityplayer.getId(), entityplayer.datawatcher, true)); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn
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@@ -236,6 +244,11 @@ public abstract class PlayerList {
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playerconnection.sendPacket(new PacketPlayOutEntityEffect(entityplayer.getId(), mobeffect));
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}
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+ // Paper start - move vehicle into method so it can be called above - short circuit around that code
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+ onPlayerJoinFinish(entityplayer, worldserver, s1);
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+ }
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+ private void mountSavedVehicle(EntityPlayer entityplayer, WorldServer worldserver, NBTTagCompound nbttagcompound) {
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+ // Paper end
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if (nbttagcompound != null && nbttagcompound.hasKeyOfType("RootVehicle", 10)) {
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NBTTagCompound nbttagcompound1 = nbttagcompound.getCompound("RootVehicle");
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// CraftBukkit start
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@@ -277,6 +290,10 @@ public abstract class PlayerList {
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}
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}
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+ // Paper start
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+ }
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+ public void onPlayerJoinFinish(EntityPlayer entityplayer, WorldServer worldserver, String s1) {
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+ // Paper end
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entityplayer.syncInventory();
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// Paper start - Add to collideRule team if needed
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final Scoreboard scoreboard = this.getServer().getWorldServer(DimensionManager.OVERWORLD).getScoreboard();
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