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3d9d0a7227
- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
26 lines
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954 B
Diff
26 lines
No EOL
954 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 16 Jun 2016 00:17:23 -0400
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Subject: [PATCH] Remove FishingHook reference on Craft Entity removal
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftFish.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftFish.java
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index d555597dc..f5419dea4 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftFish.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftFish.java
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@@ -0,0 +0,0 @@ public class CraftFish extends AbstractProjectile implements Fish {
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Validate.isTrue(chance >= 0 && chance <= 1, "The bite chance must be between 0 and 1.");
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this.biteChance = chance;
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}
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+
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+ // Paper start
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+ @Override
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+ public void remove() {
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+ super.remove();
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+ if (getHandle().owner != null) {
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+ getHandle().owner.hookedFish = null;
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+ }
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+ }
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+ // Paper end
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}
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--
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