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cf6a7ce46d
Means netty threads aren't blocked for long synchronisations whilst tasks are running.
34 lines
1.5 KiB
Diff
34 lines
1.5 KiB
Diff
From e323209d6bb5583e741a3573d8b1993a19d740ef Mon Sep 17 00:00:00 2001
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From: riking <rikingcoding@gmail.com>
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Date: Wed, 14 May 2014 13:46:48 -0700
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Subject: [PATCH] Process conversation input on the main thread. Fixes
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BUKKIT-5611
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index fbab12e..c46e943 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -960,7 +960,18 @@ public class PlayerConnection implements PacketListenerPlayIn, IUpdatePlayerList
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} else if (s.isEmpty()) {
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c.warn(this.player.getName() + " tried to send an empty message");
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} else if (getPlayer().isConversing()) {
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- getPlayer().acceptConversationInput(s);
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+ // Spigot start
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+ final String message = s;
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+ this.minecraftServer.processQueue.add( new Waitable()
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+ {
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+ @Override
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+ protected Object evaluate()
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+ {
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+ getPlayer().acceptConversationInput( message );
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+ return null;
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+ }
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+ } );
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+ // Spigot end
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} else if (this.player.getChatFlags() == EntityHuman.EnumChatVisibility.SYSTEM) { // Re-add "Command Only" flag check
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ChatMessage chatmessage = new ChatMessage("chat.cannotSend", new Object[0]);
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--
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2.1.0
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