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3d9d0a7227
- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
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1,013 B
Diff
20 lines
No EOL
1,013 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <1254957+zachbr@users.noreply.github.com>
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Date: Sat, 16 Jul 2016 19:11:17 -0500
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Subject: [PATCH] Don't lookup game profiles that have no UUID and no name
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diff --git a/src/main/java/net/minecraft/server/UserCache.java b/src/main/java/net/minecraft/server/UserCache.java
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index 924dc63a4..07d39d46a 100644
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--- a/src/main/java/net/minecraft/server/UserCache.java
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+++ b/src/main/java/net/minecraft/server/UserCache.java
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@@ -0,0 +0,0 @@ public class UserCache {
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};
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gameprofilerepository.findProfilesByNames(new String[] { s}, Agent.MINECRAFT, profilelookupcallback);
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- if (!d() && agameprofile[0] == null) {
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+ if (!d() && agameprofile[0] == null && !org.apache.commons.lang3.StringUtils.isBlank(s)) { // Paper - Don't lookup a profile with a blank name
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UUID uuid = EntityHuman.a(new GameProfile((UUID) null, s));
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GameProfile gameprofile = new GameProfile(uuid, s);
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--
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