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08f196719f
CB blindly drops any update flags when recording block modifications, this causes the debug stick to blindly update neighbouring blocks on usage in order to control this, we will special case this item, however, this ideally should be fixed by recording the actual update flags used, but will induce ABI breaks... This patch also maintains the behavior of the BlockPlaceEvent, this behavior will NOT be guaranteed in the future, however.
47 lines
2.8 KiB
Diff
47 lines
2.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Tue, 22 Dec 2020 22:41:12 +0000
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Subject: [PATCH] Do not perform neighbour updates when using debug stick
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CB blindly drops any update flags when recording block modifications,
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this causes the debug stick to blindly update neighbouring blocks on usage
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in order to control this, we will special case this item, however, this
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ideally should be fixed by recording the actual update flags used,
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but will induce ABI breaks...
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This patch also maintains the behavior of the BlockPlaceEvent, this
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behavior will NOT be guaranteed in the future, however.
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diff --git a/src/main/java/net/minecraft/server/ItemStack.java b/src/main/java/net/minecraft/server/ItemStack.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/ItemStack.java
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+++ b/src/main/java/net/minecraft/server/ItemStack.java
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@@ -0,0 +0,0 @@ public final class ItemStack {
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}
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public EnumInteractionResult placeItem(ItemActionContext itemactioncontext, EnumHand enumhand) { // CraftBukkit - add hand
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+ boolean doPhysicsUpdate = true; // Paper
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EntityHuman entityhuman = itemactioncontext.getEntity();
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BlockPosition blockposition = itemactioncontext.getClickPosition();
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ShapeDetectorBlock shapedetectorblock = new ShapeDetectorBlock(itemactioncontext.getWorld(), blockposition, false);
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@@ -0,0 +0,0 @@ public final class ItemStack {
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// special case bonemeal
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if (this.getItem() == Items.BONE_MEAL) {
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world.captureTreeGeneration = true;
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+ // Paper start
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+ } else if (this.getItem() instanceof ItemDebugStick) {
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+ doPhysicsUpdate = false;
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}
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+ // Paper end
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}
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Item item = this.getItem();
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EnumInteractionResult enuminteractionresult = item.a(itemactioncontext);
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@@ -0,0 +0,0 @@ public final class ItemStack {
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block.getBlock().onPlace(block, world, newblockposition, oldBlock, true, itemactioncontext); // Paper - pass itemactioncontext
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}
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- world.notifyAndUpdatePhysics(newblockposition, null, oldBlock, block, world.getType(newblockposition), updateFlag, 512); // send null chunk as chunk.k() returns false by this point
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+ world.notifyAndUpdatePhysics(newblockposition, null, oldBlock, block, world.getType(newblockposition), updateFlag, 512 ^ (doPhysicsUpdate ? 0 : 16)); // send null chunk as chunk.k() returns false by this point // Paper
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}
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// Special case juke boxes as they update their tile entity. Copied from ItemRecord.
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