PaperMC/Spigot-Server-Patches/Don-t-blindly-send-unlit-chunks-when-lighting-update.patch
Aikar 2b23006694 clear current chunk and entity slice on chunk unload
ideally this should of never mattered, as it will only
be hit if you teleport out of an unloaded chunk...

But apparently some people are triggering this.

See #1223
2018-07-30 00:51:58 -04:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Mon, 18 Dec 2017 07:26:56 +0000
Subject: [PATCH] Don't blindly send unlit chunks when lighting updates are
allowed
Spigot, by default, disables several mechanisms around how chunks are
lit, if ever, which has forced them to always send chunks before vanilla
would consider them ready to send, causing for lots of issues around
lighting glitches.
Shamefully, the amount of work to relight chunks can be detremental
to some servers, meaning that forcibily disabling light updates can
cause major performance issues.
as such, we make a compromise; if this "feature" is disabled, we will
only send chunks which are actually ready to be sent, otherwise, we
will always send chunks.
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 59793763ee..97485cf89e 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -0,0 +0,0 @@ public class Chunk {
// Paper end
private boolean done;
private boolean lit;
- private boolean r;
+ private boolean r; private boolean isTicked() { return r; }; // Paper - OBFHELPER
private boolean s;
private boolean t;
private long lastSaved;
@@ -0,0 +0,0 @@ public class Chunk {
* We cannot unfortunately do this lighting stage during chunk gen as it appears to put a lot more noticeable load on the server, than when it is done at play time.
* For now at least we will simply send all chunks, in accordance with pre 1.7 behaviour.
*/
- return true;
+ // Paper Start
+ // if randomLightUpdates are disabled, we should always return true, otherwise chunks may never send
+ // to the client due to not being lit, otherwise retain standard behavior and only send properly lit chunks.
+ return !this.world.spigotConfig.randomLightUpdates || (this.isTicked() && this.done && this.lit);
+ // Paper End
// Spigot End
}
--