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7fe1caf23d
also ensure we never process already valid entities. this shouldnt be possible as of recent commits as we made the entity slice array safer, but doesn't hurt for this logic to be safe too incase that patch got dropped in a future version by accident/necessarily
85 lines
No EOL
3.9 KiB
Diff
85 lines
No EOL
3.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 3 Aug 2018 22:47:46 -0400
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Subject: [PATCH] Entity add to world fixes
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1) Chunk Registration might kill an entity, don't add it to the world if it did!
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2) By default, entities are added to the world per slice iteration.
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This opens risk of the slices being manipulated during chunk add if an
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EntityAddToWorldEvent spawns an entity into this chunk.
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Fix this by differing entity add to world for all entities at the same time
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3) If a duplicate entity is attempted to add to the world of an entity, and
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the original entity is dead, overwrite it as the logic does for unloaod queued entities.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 575ddcb2a0..3d512d7595 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -0,0 +0,0 @@ public class Chunk {
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this.world.b(this.tileEntities.values());
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List[] aentityslice = this.entitySlices; // Spigot
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int i = aentityslice.length;
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+ List<Entity> toAdd = new java.util.ArrayList<>(32); // Paper
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for (int j = 0; j < i; ++j) {
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List entityslice = aentityslice[j]; // Spigot
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@@ -0,0 +0,0 @@ public class Chunk {
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thisChunk.put(entity.uniqueID, entity);
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}
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}
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- // Paper end
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- this.world.a((Collection) entityslice);
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+ //this.world.a((Collection) entityslice); // Move down, add all entities at same time
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+ toAdd.addAll(entityslice);
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+ // Paper end
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}
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+ this.world.addChunkEntities(toAdd); // Paper - add all at same time to avoid entities adding to world modifying slice state
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}
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 2ad7c75d2b..c04a9d5a09 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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}
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this.getChunkAt(i, j).a(entity);
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+ if (entity.dead) return false; // Paper - don't add dead entities, chunk registration may of killed it
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this.entityList.add(entity);
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this.b(entity);
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return true;
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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return i;
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}
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+ public void addChunkEntities(Collection<Entity> collection) { a(collection); } // Paper - OBFHELPER
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public void a(Collection<Entity> collection) {
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org.spigotmc.AsyncCatcher.catchOp( "entity world add"); // Spigot
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// CraftBukkit start
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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while (iterator.hasNext()) {
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Entity entity = (Entity) iterator.next();
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- if (entity == null) {
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+ if (entity == null || entity.dead || entity.valid) { // Paper - prevent adding already added or dead entities
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continue;
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}
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this.entityList.add(entity);
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 1244baf45a..a14b5e0618 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -0,0 +0,0 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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if (this.entitiesByUUID.containsKey(uuid)) {
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Entity entity1 = (Entity) this.entitiesByUUID.get(uuid);
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- if (this.f.contains(entity1)) {
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+ if (this.f.contains(entity1) || entity1.dead) { // Paper - if dupe is dead, overwrite
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this.f.remove(entity1);
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} else {
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if (!(entity instanceof EntityHuman)) {
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--
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