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This enables us a fast reference to the entities current chunk instead of having to look it up by hashmap lookups. We also store counts by type to further enable other performance optimizations in later patches.
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895 B
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19 lines
No EOL
895 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 3 Apr 2016 17:48:50 -0400
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Subject: [PATCH] Fix Cancelling BlockPlaceEvent triggering physics
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 671927d5c..1189720de 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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}
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public void applyPhysics(BlockPosition blockposition, Block block, boolean flag) {
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+ if (captureBlockStates) { return; } // Paper - Cancel all physics during placement
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this.a(blockposition.west(), block, blockposition);
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this.a(blockposition.east(), block, blockposition);
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this.a(blockposition.down(), block, blockposition);
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--
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