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Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: zml <zml@stellardrift.ca> Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
127 lines
6.6 KiB
Diff
127 lines
6.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 3 May 2020 22:35:09 -0400
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Subject: [PATCH] Optimize Voxel Shape Merging
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This method shows up as super hot in profiler, and also a high "self" time.
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Upon analyzing, it appears most usages of this method fall down to the final
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else statement of the nasty ternary.
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Upon even further analyzation, it appears then the majority of those have a
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consistent list 1.... One with Infinity head and Tails.
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First optimization is to detect these infinite states and immediately return that
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VoxelShapeMergerList so we can avoid testing the rest for most cases.
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Break the method into 2 to help the JVM promote inlining of this fast path.
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Then it was also noticed that VoxelShapeMergerList constructor is also a hotspot
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with a high self time...
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Well, knowing that in most cases our list 1 is actualy the same value, it allows
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us to know that with an infinite list1, the result on the merger is essentially
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list2 as the final values.
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This let us analyze the 2 potential states (Infinite with 2 sources or 4 sources)
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and compute a deterministic result for the MergerList values.
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Additionally, this lets us avoid even allocating new objects for this too, further
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reducing memory usage.
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diff --git a/src/main/java/net/minecraft/server/VoxelShapeMergerList.java b/src/main/java/net/minecraft/server/VoxelShapeMergerList.java
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index 71d2ae2a9c5a05351241b5a313e66ca15b0624ef..232b0023773008c19f19ad4658eb40fcd08c0333 100644
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--- a/src/main/java/net/minecraft/server/VoxelShapeMergerList.java
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+++ b/src/main/java/net/minecraft/server/VoxelShapeMergerList.java
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@@ -6,10 +6,16 @@ import it.unimi.dsi.fastutil.ints.IntArrayList;
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public final class VoxelShapeMergerList implements VoxelShapeMerger {
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- private final DoubleArrayList a;
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+ private final DoubleList a; // Paper
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private final IntArrayList b;
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private final IntArrayList c;
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+ // Paper start
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+ private static final IntArrayList INFINITE_B_1 = new IntArrayList(new int[]{1, 1});
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+ private static final IntArrayList INFINITE_B_0 = new IntArrayList(new int[]{0, 0});
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+ private static final IntArrayList INFINITE_C = new IntArrayList(new int[]{0, 1});
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+ // Paper end
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+
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protected VoxelShapeMergerList(DoubleList doublelist, DoubleList doublelist1, boolean flag, boolean flag1) {
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int i = 0;
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int j = 0;
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@@ -18,6 +24,22 @@ public final class VoxelShapeMergerList implements VoxelShapeMerger {
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int l = doublelist1.size();
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int i1 = k + l;
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+ // Paper start - optimize common path of infinity doublelist
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+ int size = doublelist.size();
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+ double tail = doublelist.getDouble(size - 1);
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+ double head = doublelist.getDouble(0);
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+ if (head == Double.NEGATIVE_INFINITY && tail == Double.POSITIVE_INFINITY && !flag && !flag1 && (size == 2 || size == 4)) {
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+ this.a = doublelist1;
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+ if (size == 2) {
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+ this.b = INFINITE_B_0;
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+ } else {
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+ this.b = INFINITE_B_1;
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+ }
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+ this.c = INFINITE_C;
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+ return;
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+ }
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+ // Paper end
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+
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this.a = new DoubleArrayList(i1);
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this.b = new IntArrayList(i1);
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this.c = new IntArrayList(i1);
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diff --git a/src/main/java/net/minecraft/server/VoxelShapes.java b/src/main/java/net/minecraft/server/VoxelShapes.java
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index dd91a57f994f1c23464f5e33ca332529d7d9ea19..450957c41e144ef2b238051c4d5a242ca2b9ae83 100644
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--- a/src/main/java/net/minecraft/server/VoxelShapes.java
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+++ b/src/main/java/net/minecraft/server/VoxelShapes.java
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@@ -319,9 +319,21 @@ public final class VoxelShapes {
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}
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@VisibleForTesting
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- protected static VoxelShapeMerger a(int i, DoubleList doublelist, DoubleList doublelist1, boolean flag, boolean flag1) {
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+ private static VoxelShapeMerger a(int i, DoubleList doublelist, DoubleList doublelist1, boolean flag, boolean flag1) { // Paper - private
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+ // Paper start - fast track the most common scenario
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+ // doublelist is usually a DoubleArrayList with Infinite head/tails that falls to the final else clause
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+ // This is actually the most common path, so jump to it straight away
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+ if (doublelist.getDouble(0) == Double.NEGATIVE_INFINITY && doublelist.getDouble(doublelist.size() - 1) == Double.POSITIVE_INFINITY) {
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+ return new VoxelShapeMergerList(doublelist, doublelist1, flag, flag1);
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+ }
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+ // Split out rest to hopefully inline the above
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+ return lessCommonMerge(i, doublelist, doublelist1, flag, flag1);
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+ }
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+
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+ private static VoxelShapeMerger lessCommonMerge(int i, DoubleList doublelist, DoubleList doublelist1, boolean flag, boolean flag1) {
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int j = doublelist.size() - 1;
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int k = doublelist1.size() - 1;
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+ // Paper note - Rewrite below as optimized order if instead of nasty ternary
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if (doublelist instanceof VoxelShapeCubePoint && doublelist1 instanceof VoxelShapeCubePoint) {
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long l = a(j, k);
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@@ -331,7 +343,22 @@ public final class VoxelShapes {
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}
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}
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- return (VoxelShapeMerger) (doublelist.getDouble(j) < doublelist1.getDouble(0) - 1.0E-7D ? new VoxelShapeMergerDisjoint(doublelist, doublelist1, false) : (doublelist1.getDouble(k) < doublelist.getDouble(0) - 1.0E-7D ? new VoxelShapeMergerDisjoint(doublelist1, doublelist, true) : (j == k && Objects.equals(doublelist, doublelist1) ? (doublelist instanceof VoxelShapeMergerIdentical ? (VoxelShapeMerger) doublelist : (doublelist1 instanceof VoxelShapeMergerIdentical ? (VoxelShapeMerger) doublelist1 : new VoxelShapeMergerIdentical(doublelist))) : new VoxelShapeMergerList(doublelist, doublelist1, flag, flag1))));
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+ // Identical happens more often than Disjoint
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+ if (j == k && Objects.equals(doublelist, doublelist1)) {
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+ if (doublelist instanceof VoxelShapeMergerIdentical) {
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+ return (VoxelShapeMerger) doublelist;
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+ } else if (doublelist1 instanceof VoxelShapeMergerIdentical) {
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+ return (VoxelShapeMerger) doublelist1;
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+ }
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+ return new VoxelShapeMergerIdentical(doublelist);
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+ } else if (doublelist.getDouble(j) < doublelist1.getDouble(0) - 1.0E-07) {
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+ return new VoxelShapeMergerDisjoint(doublelist, doublelist1, false);
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+ } else if (doublelist1.getDouble(k) < doublelist.getDouble(0) - 1.0E-07) {
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+ return new VoxelShapeMergerDisjoint(doublelist1, doublelist, true);
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+ } else {
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+ return new VoxelShapeMergerList(doublelist, doublelist1, flag, flag1);
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+ }
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+ // Paper end
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}
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public interface a {
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