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Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
50 lines
1.9 KiB
Diff
50 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Tue, 22 Jun 2021 23:15:44 -0400
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Subject: [PATCH] Stinger API
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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index 00db6ba96bda7ceaae8bc69a6b3a42e7a3929485..9870222cc1c46bcc37f9d3d44881606f2b9d038e 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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@@ -384,6 +384,39 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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public boolean isInvulnerable() {
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return this.getHandle().isInvulnerableTo((ServerLevel) this.getHandle().level(), this.getHandle().damageSources().generic());
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}
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+ // Paper start - Bee Stinger API
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+ @Override
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+ public int getBeeStingerCooldown() {
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+ return getHandle().removeStingerTime;
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+ }
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+
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+ @Override
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+ public void setBeeStingerCooldown(int ticks) {
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+ getHandle().removeStingerTime = ticks;
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+ }
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+
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+ @Override
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+ public int getBeeStingersInBody() {
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+ return getHandle().getStingerCount();
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+ }
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+
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+ @Override
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+ public void setBeeStingersInBody(int count) {
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+ Preconditions.checkArgument(count >= 0, "New bee stinger amount must be >= 0");
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+ getHandle().setStingerCount(count);
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+ }
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+
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+ @Override
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+ public void setNextBeeStingerRemoval(final int ticks) {
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+ Preconditions.checkArgument(ticks >= 0, "New amount of ticks before next bee stinger removal must be >= 0");
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+ this.getHandle().removeStingerTime = ticks;
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+ }
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+
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+ @Override
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+ public int getNextBeeStingerRemoval() {
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+ return this.getHandle().removeStingerTime;
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+ }
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+ // Paper end - Bee Stinger API
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@Override
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public void damage(double amount) {
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