1
0
Fork 0
mirror of https://github.com/PaperMC/Paper.git synced 2024-12-21 05:55:08 +01:00
PaperMC/patches/api/0256-add-isDeeplySleeping-to-HumanEntity.patch
2024-12-03 17:58:41 +01:00

26 lines
1,016 B
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 8 Apr 2021 17:36:15 -0700
Subject: [PATCH] add isDeeplySleeping to HumanEntity
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index 551b2a85745382ea6e0038088e6229260bfea067..10576d39e019c0ca6bbd07b889a4580b2883d875 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -366,6 +366,15 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
void setHurtDirection(float hurtDirection);
// Paper end
+ // Paper start
+ /**
+ * If the player has slept enough to count towards passing the night.
+ *
+ * @return true if the player has slept enough
+ */
+ public boolean isDeeplySleeping();
+ // Paper end
+
/**
* Check whether a cooldown is active on the specified item.
*