PaperMC/Spigot-Server-Patches/0131-Configurable-Cartographer-Treasure-Maps.patch
Spottedleaf dd8b8df0ca Ensure portal search radius is used when teleporting players (#2877)
Also add the create search radius mojang recently introduced
to config
2020-01-18 17:28:32 +00:00

46 lines
2.3 KiB
Diff

From 889dfd798b25b7f30ee074cc7b75d1998524e4bf Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 20 Dec 2016 15:26:27 -0500
Subject: [PATCH] Configurable Cartographer Treasure Maps
Allow configuring for cartographers to return the same map location
Also allow turning off treasure maps all together as they can eat up Map ID's
which are limited in quantity.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index bff2e9d26..f164844f3 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -312,4 +312,14 @@ public class PaperWorldConfig {
Bukkit.getLogger().warning("Spawn Egg and Armor Stand NBT filtering disabled, this is a potential security risk");
}
}
+
+ public boolean enableTreasureMaps = true;
+ public boolean treasureMapsAlreadyDiscovered = false;
+ private void treasureMapsAlreadyDiscovered() {
+ enableTreasureMaps = getBoolean("enable-treasure-maps", true);
+ treasureMapsAlreadyDiscovered = getBoolean("treasure-maps-return-already-discovered", false);
+ if (treasureMapsAlreadyDiscovered) {
+ log("Treasure Maps will return already discovered locations");
+ }
+ }
}
diff --git a/src/main/java/net/minecraft/server/VillagerTrades.java b/src/main/java/net/minecraft/server/VillagerTrades.java
index 3bcf0b385..4764ffef7 100644
--- a/src/main/java/net/minecraft/server/VillagerTrades.java
+++ b/src/main/java/net/minecraft/server/VillagerTrades.java
@@ -92,7 +92,8 @@ public class VillagerTrades {
return null;
} else {
WorldServer worldserver = (WorldServer) entity.world;
- BlockPosition blockposition = worldserver.a(this.b, new BlockPosition(entity), 100, true);
+ if (!worldserver.paperConfig.enableTreasureMaps) return null; //Paper
+ BlockPosition blockposition = worldserver.a(this.b, new BlockPosition(entity), 100, !worldserver.paperConfig.treasureMapsAlreadyDiscovered); //Paper
if (blockposition != null) {
ItemStack itemstack = ItemWorldMap.createFilledMapView(worldserver, blockposition.getX(), blockposition.getZ(), (byte) 2, true, true);
--
2.25.0.windows.1