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9f6ea786bc
This patch appears to be causing some issues with 1.14.3 entity AI
151 lines
No EOL
7.5 KiB
Diff
151 lines
No EOL
7.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 4 Jul 2018 15:22:06 -0400
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Subject: [PATCH] Configurable Bed Search Radius
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Allows you to increase how far to check for a safe place to respawn
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a player near their bed, allowing a better chance to respawn the
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player at their bed should it of became obstructed.
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Defaults to vanilla 1.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 3294fbbeaf..83e54cb904 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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private void scanForLegacyEnderDragon() {
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scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
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}
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+
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+ public int bedSearchRadius = 1;
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+ private void bedSearchRadius() {
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+ bedSearchRadius = getInt("bed-search-radius", 1);
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+ if (bedSearchRadius < 1) {
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+ bedSearchRadius = 1;
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+ }
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+ if (bedSearchRadius > 1) {
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+ log("Bed Search Radius: " + bedSearchRadius);
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+ }
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/BlockBed.java b/src/main/java/net/minecraft/server/BlockBed.java
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index c49eb0ecb3..35cf3c3aca 100644
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--- a/src/main/java/net/minecraft/server/BlockBed.java
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+++ b/src/main/java/net/minecraft/server/BlockBed.java
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@@ -0,0 +0,0 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
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public static Optional<Vec3D> a(EntityTypes<?> entitytypes, IWorldReader iworldreader, BlockPosition blockposition, int i) {
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EnumDirection enumdirection = (EnumDirection) iworldreader.getType(blockposition).get(BlockBed.FACING);
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+ // Paper start - configurable bed search radius
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+ return findSafePosition(entitytypes, (World) iworldreader, enumdirection, blockposition);
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+ }
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+ /*
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int j = blockposition.getX();
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int k = blockposition.getY();
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int l = blockposition.getZ();
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@@ -0,0 +0,0 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
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return Optional.empty();
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}
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+ */
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+
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+ private static Optional<Vec3D> findSafePosition(EntityTypes<?> entitytypes, World world, EnumDirection updirection, BlockPosition blockposition){
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+ int radius = world.paperConfig.bedSearchRadius;
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+ double angle = Math.PI / 2;
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+ int tmpX = (int)(updirection.getAdjacentX() * Math.cos(angle) - updirection.getAdjacentZ() * Math.sin(angle));
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+ int tmpZ = (int)(updirection.getAdjacentX() * Math.sin(angle) + updirection.getAdjacentZ() * Math.cos(angle));
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+
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+ EnumDirection rightDirection = EnumDirection.a(tmpX, 0, tmpZ);
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+ EnumDirection downDirection = updirection.opposite();
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+ EnumDirection leftDirection = rightDirection.opposite();
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+
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+ EnumDirection[] corePositionOutDirection = new EnumDirection[6];
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+ corePositionOutDirection[0] = updirection;
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+ corePositionOutDirection[1] = leftDirection;
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+ corePositionOutDirection[2] = leftDirection;
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+ corePositionOutDirection[3] = downDirection;
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+ corePositionOutDirection[4] = rightDirection;
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+ corePositionOutDirection[5] = rightDirection;
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+
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+ BlockPosition[] corePosition = new BlockPosition[6];
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+ corePosition[0] = blockposition.add(updirection.getAdjacentX(), 0, updirection.getAdjacentZ());
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+ corePosition[1] = blockposition.add(leftDirection.getAdjacentX(), 0, leftDirection.getAdjacentZ());
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+ corePosition[2] = corePosition[1].add(downDirection.getAdjacentX(), 0, downDirection.getAdjacentZ());
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+ corePosition[3] = blockposition.add(2 * downDirection.getAdjacentX(), 0, 2 * downDirection.getAdjacentZ());
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+ corePosition[5] = blockposition.add(rightDirection.getAdjacentX(), 0, rightDirection.getAdjacentZ());
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+ corePosition[4] = corePosition[5].add(downDirection.getAdjacentX(), 0, downDirection.getAdjacentZ());
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+
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+ BlockPosition[] tmpPosition = new BlockPosition[8];
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+ EnumDirection[] tmpPositionDirection = new EnumDirection[8];
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+ tmpPositionDirection[0] = rightDirection;
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+ tmpPositionDirection[1] = leftDirection;
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+ tmpPositionDirection[2] = updirection;
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+ tmpPositionDirection[3] = downDirection;
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+ tmpPositionDirection[4] = leftDirection;
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+ tmpPositionDirection[5] = rightDirection;
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+ tmpPositionDirection[6] = downDirection;
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+ tmpPositionDirection[7] = updirection;
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+
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+ BlockPosition pos;
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+ Optional<Vec3D> vector;
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+ for (int r = 1; r <= radius; r++) {
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+ int h = 0;
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+ while (h <= 1) {
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+ int numIterated = 0;
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+ for (int index = (int)(Math.random() * corePosition.length); numIterated < corePosition.length; index = (index+1) % corePosition.length) {
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+ numIterated++;
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+
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+ pos = corePosition[index].add(0, h, 0);
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+ vector = isSafeRespawn(entitytypes, world, pos);
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+ if (vector.isPresent()) {
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+ return vector;
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+ }
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+ }
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+ tmpPosition[0] = corePosition[0].add(0, h, 0);
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+ tmpPosition[1] = corePosition[0].add(0, h, 0);
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+ tmpPosition[2] = corePosition[1].add(0, h, 0);
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+ tmpPosition[3] = corePosition[2].add(0, h, 0);
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+ tmpPosition[4] = corePosition[3].add(0, h, 0);
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+ tmpPosition[5] = corePosition[3].add(0, h, 0);
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+ tmpPosition[6] = corePosition[4].add(0, h, 0);
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+ tmpPosition[7] = corePosition[5].add(0, h, 0);
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+ for (int rr = 1; rr <= r; rr++){
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+ numIterated = 0;
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+ for (int index = (int)(Math.random() * tmpPosition.length); numIterated < tmpPosition.length; index = (index+1) % tmpPosition.length) {
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+ numIterated++;
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+ tmpPosition[index] = tmpPosition[index].add(tmpPositionDirection[index].getAdjacentX(), 0, tmpPositionDirection[index].getAdjacentZ());
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+ pos = tmpPosition[index];
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+
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+ vector = isSafeRespawn(entitytypes, world, pos);
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+ if (vector.isPresent()) {
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+ return vector;
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+ }
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+ }
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+ }
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+ switch (h) {
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+ case -1:
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+ h = 1;
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+ break;
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+ case 0:
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+ h = -1;
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+ break;
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+ case 1:
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+ h = Integer.MAX_VALUE;
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+ break;
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+ }
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+ }
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+ for (int index = 0; index < corePosition.length; index++) {
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+ EnumDirection tmp = corePositionOutDirection[index];
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+ corePosition[index] = corePosition[index].add(tmp.getAdjacentX(), 0, tmp.getAdjacentZ());
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+ }
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+ }
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+ return Optional.empty();
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+ }
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+ // Paper end
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+ protected static Optional<Vec3D> isSafeRespawn(EntityTypes<?> entityTypes, IWorldReader iworldreader, BlockPosition blockPosition) { return a(entityTypes, iworldreader, blockPosition); } // Paper -- obfhelper
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protected static Optional<Vec3D> a(EntityTypes<?> entitytypes, IWorldReader iworldreader, BlockPosition blockposition) {
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VoxelShape voxelshape = iworldreader.getType(blockposition).getCollisionShape(iworldreader, blockposition);
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--
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