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d5f1ffc2e6
With the new chunk system it doesn't hurt too much to (temporarily) remove this until implemented in a safer manner
28 lines
1.6 KiB
Diff
28 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Eearslya Sleiarion <eearslya@gmail.com>
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Date: Sun, 23 Aug 2020 13:04:02 +0200
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Subject: [PATCH] Add BellRingEvent
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Add a new event, BellRingEvent, to trigger whenever a player rings a
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village bell. Passes along the bell block and the player who rang it.
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diff --git a/src/main/java/net/minecraft/world/level/block/BellBlock.java b/src/main/java/net/minecraft/world/level/block/BellBlock.java
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index 8ccf71bddb2637a9e468e3d958665bbd58c37647..8878d8882d7aee4d44ad8339daff180812912649 100644
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--- a/src/main/java/net/minecraft/world/level/block/BellBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/BellBlock.java
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@@ -3,6 +3,7 @@ package net.minecraft.world.level.block;
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import javax.annotation.Nullable;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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+import io.papermc.paper.util.MCUtil;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.stats.Stats;
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@@ -131,6 +132,7 @@ public class BellBlock extends BaseEntityBlock {
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direction = world.getBlockState(pos).getValue(FACING);
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}
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+ if (!new io.papermc.paper.event.block.BellRingEvent(world.getWorld().getBlockAt(MCUtil.toLocation(world, pos)), entity == null ? null : entity.getBukkitEntity()).callEvent()) return false; // Paper - BellRingEvent
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((BellBlockEntity)blockEntity).onHit(direction);
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world.playSound((Player)null, pos, SoundEvents.BELL_BLOCK, SoundSource.BLOCKS, 2.0F, 1.0F);
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world.gameEvent(entity, GameEvent.BLOCK_CHANGE, pos);
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