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c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
24 lines
1.7 KiB
Diff
24 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 7 May 2022 14:58:53 -0700
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Subject: [PATCH] Do not accept invalid client settings
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index d2eb8c619905d87a38820a4c1179ad93093c0ac3..90e5f263dcb8033dae3ca32cbf5dbd332a109282 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -3251,6 +3251,13 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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@Override
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public void handleClientInformation(ServerboundClientInformationPacket packet) {
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PacketUtils.ensureRunningOnSameThread(packet, this, this.player.serverLevel());
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+ // Paper start - do not accept invalid information
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+ if (packet.information().viewDistance() < 0) {
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+ LOGGER.warn("Disconnecting " + this.player.getScoreboardName() + " for invalid view distance: " + packet.information().viewDistance());
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+ this.disconnect(Component.literal("Invalid client settings"), org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_ACTION);
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+ return;
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+ }
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+ // Paper end - do not accept invalid information
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this.player.updateOptions(packet.information());
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this.connection.channel.attr(io.papermc.paper.adventure.PaperAdventure.LOCALE_ATTRIBUTE).set(net.kyori.adventure.translation.Translator.parseLocale(packet.information().language())); // Paper
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}
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