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c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
65 lines
3.4 KiB
Diff
65 lines
3.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Tamion <70228790+notTamion@users.noreply.github.com>
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Date: Sun, 21 Jul 2024 19:11:22 +0200
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Subject: [PATCH] Fix PickupStatus getting reset
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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index ddf47dab1ab92c45e3eea09239d418a9798ed59e..9ca29b3d4bf8bca5f51f3644e12fcbec2cb5d35e 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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@@ -668,7 +668,14 @@ public abstract class AbstractArrow extends Projectile {
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@Override
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public void setOwner(@Nullable Entity entity) {
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+ // Paper start - Fix PickupStatus getting reset
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+ this.setOwner(entity, true);
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+ }
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+
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+ public void setOwner(@Nullable Entity entity, boolean resetPickup) {
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+ // Paper end - Fix PickupStatus getting reset
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super.setOwner(entity);
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+ if (!resetPickup) return; // Paper - Fix PickupStatus getting reset
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Entity entity1 = entity;
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byte b0 = 0;
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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index f2bdd95a6ae77400742d87bcae35c09fb8b047ba..10ade433c083851d9ea4797c6ec618db122229f9 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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@@ -240,7 +240,13 @@ public abstract class Projectile extends Entity implements TraceableEntity {
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public boolean deflect(ProjectileDeflection deflection, @Nullable Entity deflector, @Nullable Entity owner, boolean fromAttack) {
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if (!this.level().isClientSide) {
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deflection.deflect(this, deflector, this.random);
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- this.setOwner(owner);
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+ // Paper start - Fix PickupStatus getting reset
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+ if (this instanceof AbstractArrow arrow) {
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+ arrow.setOwner(owner, false);
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+ } else {
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+ this.setOwner(owner);
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+ }
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+ // Paper end - Fix PickupStatus getting reset
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this.onDeflection(deflector, fromAttack);
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftAbstractArrow.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftAbstractArrow.java
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index faa08ad912fa43e7a6c5a2359e23c04c059c5edf..501e2aa3a10dae94c4a8d9dfcdc902e434fcca62 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftAbstractArrow.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftAbstractArrow.java
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@@ -170,4 +170,16 @@ public class CraftAbstractArrow extends AbstractProjectile implements AbstractAr
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this.getHandle().setSoundEvent(org.bukkit.craftbukkit.CraftSound.bukkitToMinecraft(sound));
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}
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// Paper end
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+
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+ // Paper start - Fix PickupStatus getting reset - Copy of CraftProjectile#setShooter, calling setOwner(Entity,boolean)
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+ @Override
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+ public void setShooter(org.bukkit.projectiles.ProjectileSource shooter, boolean resetPickupStatus) {
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+ if (shooter instanceof CraftEntity craftEntity) {
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+ this.getHandle().setOwner(craftEntity.getHandle(), resetPickupStatus);
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+ } else {
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+ this.getHandle().setOwner(null, resetPickupStatus);
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+ }
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+ this.getHandle().projectileSource = shooter;
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+ }
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+ // Paper end - Fix PickupStatus getting reset
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}
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