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This gives a per-world control on how much TNT will be processed per-tick, preventing a massive TNT detonation from lagging out the server. By: Aikar <aikar@aikar.co> |
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damagesource | ||
effect | ||
entity | ||
food | ||
inventory | ||
item | ||
level | ||
CompoundContainer.java.patch | ||
Container.java.patch | ||
SimpleContainer.java.patch |