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57dd397155
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: b999860d SPIGOT-2304: Add LootGenerateEvent CraftBukkit Changes:77fd87e4
SPIGOT-2304: Implement LootGenerateEventa1a705ee
SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent41712edd
SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
56 lines
2.2 KiB
Diff
56 lines
2.2 KiB
Diff
From d80ac90428fba1fbc926e48af6d01dae922bafb1 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 3 Mar 2016 02:02:07 -0600
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Subject: [PATCH] Optimize Pathfinding
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Prevents pathfinding from spamming failures for things such as
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arrow attacks.
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diff --git a/src/main/java/net/minecraft/server/NavigationAbstract.java b/src/main/java/net/minecraft/server/NavigationAbstract.java
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index f06764973f..dc32107ec3 100644
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--- a/src/main/java/net/minecraft/server/NavigationAbstract.java
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+++ b/src/main/java/net/minecraft/server/NavigationAbstract.java
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@@ -11,7 +11,7 @@ public abstract class NavigationAbstract {
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protected final EntityInsentient a; public Entity getEntity() { return a; } // Paper - OBFHELPER
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protected final World b;
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@Nullable
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- protected PathEntity c;
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+ protected PathEntity c; protected final PathEntity getCurrentPath() { return this.c; } // Paper - OBFHELPER
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protected double d;
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private final AttributeInstance p;
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protected int e;
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@@ -158,10 +158,30 @@ public abstract class NavigationAbstract {
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return this.a(this.a(d0, d1, d2, 1), d3);
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}
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+ // Paper start - optimise pathfinding
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+ private int lastFailure = 0;
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+ private int pathfindFailures = 0;
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+ // Paper end
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+
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public boolean a(Entity entity, double d0) {
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+ // Paper start - Pathfinding optimizations
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+ if (this.pathfindFailures > 10 && this.getCurrentPath() == null && MinecraftServer.currentTick < this.lastFailure + 40) {
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+ return false;
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+ }
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+ // Paper end
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PathEntity pathentity = this.a(entity, 1);
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- return pathentity != null && this.a(pathentity, d0);
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+ // Paper start - Pathfinding optimizations
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+ if (pathentity != null && this.a(pathentity, d0)) {
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+ this.lastFailure = 0;
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+ this.pathfindFailures = 0;
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+ return true;
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+ } else {
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+ this.pathfindFailures++;
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+ this.lastFailure = MinecraftServer.currentTick;
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+ return false;
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+ }
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+ // Paper end
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}
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public boolean setDestination(@Nullable PathEntity pathentity, double speed) { return a(pathentity, speed); } // Paper - OBFHELPER
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--
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2.26.2
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