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High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
https://papermc.io/
bukkitcraftbukkithacktoberfestjavaminecraftminecraft-apiminecraft-performanceminecraft-serverpaperpaper-apipapermcspigot-forktacos
d95ac585d4
EntityHangings make a somewhat extensive calculation ever 100 ticks to check if they should die (obstruction etc). This patch makes this magic number configurable, allowing server owners to pick how often they want EntityHangings (e.g. ItemFrames) to tick. Higher values may provide a performance boost for Hanging-heavy servers. |
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Bukkit@8d5b4c1e9a | ||
Bukkit-Patches | ||
CraftBukkit@0b2ed13a5d | ||
CraftBukkit-Patches | ||
MinecraftRelocate | ||
MinecraftServer | ||
Spigot-API-Patches | ||
Spigot-Server-Patches | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
applyPatches.sh | ||
pom.xml | ||
README.md | ||
rebuildPatches.sh | ||
SneakyThrow.jar | ||
upstreamMerge.sh |
PaperSpigot
High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies. IRC Support and Project Discussion
How To
Init the submodules : git submodule update --init
Apply Patches : ./applyPatches.sh
Create patch for server
cd PaperSpigot-Server
Add your file for commit : git add <file>
Commit : git commit -m <msg>
cd ..
Create Patch ./rebuildPatches.sh
Create patch for API
cd Paperspigot-API
Add your file for commit : git add <file>
Commit : git commit -m <msg>
cd ..
Create Patch ./rebuildPatches.sh
Compilation
We use maven to handle our dependencies.
- Install Maven 3
- Clone this repo and:
mvn clean install