mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-18 12:48:53 +01:00
da9d110d5b
This patch does not appear to be doing anything useful, and may hide errors. Currently, the save logic does not run through this path either so it did not do anything. Additionally, properly implement support for handling RegionFileSizeException in Moonrise.
83 lines
4.7 KiB
Diff
83 lines
4.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
|
Date: Sun, 7 Oct 2018 12:05:28 -0700
|
|
Subject: [PATCH] Add PlayerConnectionCloseEvent
|
|
|
|
This event is invoked when a player has disconnected. It is guaranteed that,
|
|
if the server is in online-mode, that the provided uuid and username have been
|
|
validated.
|
|
|
|
The event is invoked for players who have not yet logged into the world, whereas
|
|
PlayerQuitEvent is only invoked on players who have logged into the world.
|
|
|
|
The event is invoked for players who have already logged into the world,
|
|
although whether or not the player exists in the world at the time of
|
|
firing is undefined. (That is, whether the plugin can retrieve a Player object
|
|
using the event parameters is undefined). However, it is guaranteed that this
|
|
event is invoked AFTER PlayerQuitEvent, if the player has already logged into
|
|
the world.
|
|
|
|
This event is guaranteed to never fire unless AsyncPlayerPreLoginEvent has
|
|
been called beforehand, and this event may not be called in parallel with
|
|
AsyncPlayerPreLoginEvent for the same connection.
|
|
|
|
Cancelling the AsyncPlayerPreLoginEvent guarantees the corresponding
|
|
PlayerConnectionCloseEvent is never called.
|
|
|
|
The event may be invoked asynchronously or synchronously. As it stands,
|
|
it is never invoked asynchronously. However, plugins should check
|
|
Event#isAsynchronous to be future-proof.
|
|
|
|
On purpose, the deprecated PlayerPreLoginEvent event is left out of the
|
|
API spec for this event. Plugins should not be using that event, and
|
|
how PlayerPreLoginEvent interacts with PlayerConnectionCloseEvent
|
|
is undefined.
|
|
|
|
== AT ==
|
|
public net.minecraft.server.network.ServerLoginPacketListenerImpl$State
|
|
public net.minecraft.server.network.ServerLoginPacketListenerImpl state
|
|
|
|
diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
|
|
index c45b8b2c89ffec7bd6a6875963c61f11185d3ee1..38947f40864f3661df2eb4baa0aef5740b82f9d9 100644
|
|
--- a/src/main/java/net/minecraft/network/Connection.java
|
|
+++ b/src/main/java/net/minecraft/network/Connection.java
|
|
@@ -692,6 +692,26 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
|
|
packetlistener1.onDisconnect(disconnectiondetails);
|
|
}
|
|
this.pendingActions.clear(); // Free up packet queue.
|
|
+ // Paper start - Add PlayerConnectionCloseEvent
|
|
+ final PacketListener packetListener = this.getPacketListener();
|
|
+ if (packetListener instanceof net.minecraft.server.network.ServerCommonPacketListenerImpl commonPacketListener) {
|
|
+ /* Player was logged in, either game listener or configuration listener */
|
|
+ final com.mojang.authlib.GameProfile profile = commonPacketListener.getOwner();
|
|
+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(profile.getId(),
|
|
+ profile.getName(), ((InetSocketAddress) this.address).getAddress(), false).callEvent();
|
|
+ } else if (packetListener instanceof net.minecraft.server.network.ServerLoginPacketListenerImpl loginListener) {
|
|
+ /* Player is login stage */
|
|
+ switch (loginListener.state) {
|
|
+ case VERIFYING:
|
|
+ case WAITING_FOR_DUPE_DISCONNECT:
|
|
+ case PROTOCOL_SWITCHING:
|
|
+ case ACCEPTED:
|
|
+ final com.mojang.authlib.GameProfile profile = loginListener.authenticatedProfile; /* Should be non-null at this stage */
|
|
+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(profile.getId(), profile.getName(),
|
|
+ ((InetSocketAddress) this.address).getAddress(), false).callEvent();
|
|
+ }
|
|
+ }
|
|
+ // Paper end - Add PlayerConnectionCloseEvent
|
|
|
|
}
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
|
|
index bab8c53041afb9606db55923e5466eab25640226..fd9e6781a18d41ca3982788711749d11575566d0 100644
|
|
--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
|
|
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
|
|
@@ -86,7 +86,7 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener,
|
|
@Nullable
|
|
String requestedUsername;
|
|
@Nullable
|
|
- private GameProfile authenticatedProfile;
|
|
+ public GameProfile authenticatedProfile; // Paper - public
|
|
private final String serverId;
|
|
private final boolean transferred;
|
|
private ServerPlayer player; // CraftBukkit
|